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ThanosWasRight

ThanosWasRight

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ThanosWasRight
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  • I'm sorry for the swearwords and destructive criticism from earlier, but I really like this game and seeing all its flaws, makes me mad sometimes––most of the time––and I wanted to express my vision. But I agree, I wasn't precise enough and I do apologise.

    • When I was referring to a 'Pay to Win', I referred to this particular example; if you want to travel faster in the map, you should buy The Spirit who comes with Haunted Grounds, one of the most dangerous perk for all survivors. Or if you want to hide better, you can buy more camouflaged skins. Many times I have been fooled by a skin that camouflaged in a bush for example. But again, it might be my lack of experience or gaming skills.

    About the speed:

    I wasn't precise enough and I do apologise for this lack of precision. (Acknowledge that I just arrived in this forum and I was pretty upset when I wrote my first comment). I wanted to focus on the new killer's speed movement; they are way too fast, almost impossible to loop or evade from. And this goes for his lunge as well, which is exaggerated.

    When it comes to survivors escaping in loops, it is quite frustrating because when I injure them, they walk as fast their healthy state. Maybe I see this way because I am bit paranoid, but I have experienced so many phasing survivors or even injured survivors looping me for minutes. But at the same time I play against Rank 1 and it is very difficult to even catch one with their 360° and Dead Hard.

    Yes, this game is difficult to balance and what would I do to improve it would be this:

    • Slithy decrease the lunge of Killers (mainly the New one: The Death-slinger). It could be renewed in this way; if all generators are still uncompleted, the lunge of the Killer is shorter. If three generators are repaired, the lunge begins to increase and when all generator are completed, the usual long lunge takes action.
    • Of course, try to fix hit-boxes.
    • Create a fair, matched, matchmaking respecting the ranks. And create a special matchmaking for the new players, giving them a chance to play against other new players and not against Rank 1 and professionals.
    • Camping should remove Bloodpoints. It could work this way; If the Killers stays more than 30 seconds within 10 meters of the hooked survivor, The Killer starts loosing bloodpoints for Camping. (This is just an Idea for better balance)
    • The exposed status effect should last less. When it comes to killers such as The Shape or The Canibal who can insta-down survivors in a matter of seconds, survivor have almost 0% chance of escaping. It should definitely be nerfed; last less time, or, can be used only when a certain amount of generators are completed.
    • Nerf the phasing technique by using Dead Hard toward the Killer. Lately, I have been attacking injured survivors with my basic attack and I could see my blade slashing through the survivor's body, but he used dead hard through my body at the same time, resulting him to evade my attack and gaining distance behind me.
    • Nerf Dying Light. This perk can seem very useful, but only if you play against new players or survivors that doesn't understand the meaning of 'The Obsession' status. Because it gives 33% speed in healing to a survivor and only 3% penalty to the other for each hook, and if the obsession dies, this perk is useless. So, I would advise to change it back to what it was before.
    • Hex Totems. These are the worst, yet the best perks a killer can have, but only if the related totem is well hidden. I have played with Hex Ruin lately and at every game, my totem was lying completely out in the air, visible for everyone. Of course it resulted in a survivor breaking it after one minute of gameplay. What would I recommend to do about these Hex perks, would be to make this related totem way harder to find during the game. For example; putting it in the basement, behind bushes (big ones), near the killer spawn, or maybe even add hard skills-checks to the flamed totem and give more blood-points for cleansing it.
    • Undetected status for killers and The Pig. This status should be nerfed on the Pig, because not only she puts traps on dying survivors, but she can crouch and dash attack from distance. All it takes, is exposed and slowing generator perks too makes this Killers a nightmare. It can be fun i agree, but again with the matchmaking system, this build may disconnect many high ranked survivors.
    • Fix slow menus on console. When I'm in the game's menu, everything is slow and laggy compare to what PC menus are.
    • Try to find a balance between Generator speed repairing and rushing gens. All it takes, is a Killer chasing an expert looper for one minute and three gens are done. They could add a perk or HEX perk that makes a generator being repaired by two or more survivors suffer from a penalty of X % = could be called: Wrong Mechanic, coming alongside a new killer who can be unlocked through challenges in the archive, rather than from someone's credit's card.
    • More blood-points should be awarded to the gamers; Survivors and killers. I once played a game with The Shape, hooking every survivor in the basement after they had done three gens and all I had, was 13K blood-points, sacrifice offering included. It should be acknowledged that the amount of bloodpoint should be higher and the offering of Map choosing in the blood web should be less expensive; they are not that great.

    These are some of my recommendations and advises for the moment, of course not everything is perfect but it doesn't hurt to take a look at them.