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Thane

Thane

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Thane
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  • @Lexilogo said:

    Being able to hook save from any hook would be a disastrous change that'd tilt the game's balance WAY too much towards Survivors.

    As a Killer, your #1 resource is time. One of the reasons why hooking Survivors is so important is because it buys you time. If you hook a Survivor, they can't repair gens, and at least one of their teammates is going to stop doing gens to go save them. That is VITAL for killers and without that delay Killers get out of hooking Survivors, they'd essentially be incapable of killing anyone unless they tunnelled the absolute bejeezus out of them or brought a mori.

    It'd also have a variety of other effects, like causing Make Your Choice to become less viable by giving Survivors too much counterplay, depriving Killers of leads when an unhook happens, making already strong Killers with high map pressure/mobility like Hillbilly stronger, and making basement hooks essentially worthless.

    Aside from that, I can agree NOED isn't a healthy skill in its current state and could very much use changes. I think my biggest problem with its current state is that cleansing every Totem is how you stop it from going off, but cleansing every Totem on the map especially when they're all Dull is vastly unreasonable. (note; I'm aware NOED is intended to incentivise Survivors to cleanse Dull totems just in case, but in practice it's actually better for survivors to NOT cleanse Dull totems in case of NOED, but instead memorise their locations and return to them later at the end of the match if NOED is revealed)

    IMO a better way to handle NOED would be it starts as a Hex totem like a normal Hex perk. However, if the Survivors cleanse it, it "bounces" to another Dull Totem to make it its new Hex Totem, BUT informs the entire Survivor team with a popup for Hex: No One Escapes Death, and the Hex would bounce something like twice before the Survivors could cleanse it permanently. (or if you stack a bunch of Hexes for some reason, if it runs out of Dull Totems)

    This'd create a Devour Hope-esque "oh #########, we HAVE to cleanse totems or we're screwed" effect that still benefits the Killer and gets some value out of the Perk, but means that if Survivors get hit with NOED, it actually means they likely didn't explore the map enough and are being more justifiably punished with the Exposed status.

    A very thought out response, i was just suggesting the multi hook save thing so the killer does not ensure a kill from just sitting in one place, maybe some sort of other system would make more sense for sure then the one i brought up, but im glad you somewhat agree on the NOED argument, the devs really should make a new system for that or at least one that makes more sense. Thanks for taking the time to respond.

  • @Cheers said:

    As some who's r1 on both sides:

    1. Camping is a legitimate tactic which doesn't occur much at high ranks. Yes the people who do it are douches, but it almost guarantees your teams escape.

    2. My problem here is you've literally just named an option on how to learn to counter it, but instead you've decided it needs a nerf. It does need a small nerf, but try and learn totem spots.

    I understand, but just thinking about low ranks who run into these types of people who abuse it i can imagine not having a good time. also i will try and learn totem spots and encourage other too as well thanks for your feedback. :)

  • idk maybe the problem is just in deep wound itself doing nothing at all when you run i find that kinda silly, but all this is just my opinion so i'm not arguing just saying how i feel, thanks for your input.

    @Onyx_Blue said:

    But the power isn't for that. You use it locate others that aren't Deep Wounded to get pressure or intel on them, and slow down the person tagged. If you want his ability to do something after they're already Deep Wounded, you gotta have something in mind. Because I see no issue with Legion as they are. If you're chasing an injured survivor who's Deep Wounded, you're either confident you can down them quickly or you've made a mistake and should leave them alone for now so they can be slowed from doing stuff/caught out of position


  • the fact that after you hit someone already affected with it again it does nothing at all, like im not saying it should down, im just saying it should do something.

    @Onyx_Blue said:

    Legion's awesome. It's a great ability for juggling multiple survivors. Considering that his Frenzy makes them able to catch up quickly, it doesn't need to do anything other than what it does now - which is to locate and pressure other/multiple survivors, while afflicting them with a slowdown function. I love playing Legion and have very fun, very successful matches with them.

    What is it exactly about their ability that you find doesn't appeal to you?