Tarn
Tarn
About
- Username
- Tarn
- Joined
- Visits
- 4
- Last Active
Comments
-
This is true in all honesty, way to many people trying to play "final showdown" when they should try to play as an actual team of 4 with or without voice chats or parties. These players also lack self awareness of their own actions and reactions.
-
@UnicornMedal said:
To your first point, DBD is not really built like a typical team game. It expects you to operate like one and punishes you pretty harshly for failing that objective, which is a major component as to why so many trials feel helpless when you're solo. But at the end of the day, the game judges you solely based on your own performance. That creates a scenario where you have to perform for the benefit of others and not yourself for essentially nothing other than the goodness of your heart.
To your second point, I'm gonna be frank, that is a bad excuse. Another major component of why trials feel helpless is that fact that Killer has only gotten stronger over time and is an overly oppressive force to go against for your average solo. Hell, even SWFs are struggling. 2v8 isn't always so pretty either. Blaming players for being fatigued by a system that punishes them and hands them unfair losses even if they play correctly while offering them very little in return is avoidant of the larger problem. It's not just you though—this point has been mirrored for years, even when Survivor was in a worse spot than they are now.
That 2nd part goes for both roles for the feeling of fatigue it's not exclusive to survivors. With a game with 10 years under its belt people are going to end up tired of it or using the best stuff.
Killer powers have gotten stronger but perks for them have been grounded up and pushed away. Where as the survivor perks have gotten stronger for less skilled individuals. While letting them having less then (and/or) absolute zero reasons to actually interact with the killers.