Talwuzhere
Talwuzhere
About
- Username
- Talwuzhere
- Joined
- Visits
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Comments
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I say ggs regardless of what happened cus ppl are either gonna complain that you did or didn't say it lol. Not waiting for someone to say it when I could just type and go to the next match rather than staring at egc like I feel entitled to someone's response.
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say "comp cheater filters" for funsies lol.
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Im ngl I both love and feel bad that I'm getting baby survivors lmao. Their pathing is very obvious and so are their plays. They are incredibly endearing to me provided they are altruistic and try to be good teammates despite their newness to the game.
I will down them like normal - hoping they will learn in the next chase. Finding one in a corner is always funny. I usually end up developing a soft spot for them and will either become friendly once everyone is death hook or let them go specifically at end game.
I will always remember the god like killers (at least to me then) who took pity on me lol. It gave me a memorable experience and I hope to pass that on. Esp as a Wesk :)
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It was a perk that shouldn't have ever served 2 purposes tbh.
it's a healthy rework, encouraging you to heal your teammates before you're able to get value out of it and more situational now.
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Casual trickster main here and am very very happy lol. I understand the outcry people feel about him but in scenarios where you are rarely going to see trickster anyway - I think his buffs are fine.
I am happy to just be able to use main event more often now. I rarely get value with it so it's a nice change. And just overall being a regular speed killer is nice. It was so demoralizing when people would just hold to the next loop and you were punished trying to throw knives and track at the same time.
Not to say playing him should be easy, it's just nice to have regular movement speed and being able to use his power in chase more.
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Tricksters biggest weakness imo was his slow movement speed and low map control. If you took him to any high wall loop he was pretty much useless, especially if he held his knives looping as he was slowed. Buffing his speed makes him much more enjoyable to play.
I don't really have an opinion on his recoil as I play pc and correcting wasn't much of a problem. Console players seemed to struggle so I think it's good for em.
Main event was also a pain as you needed to hit 30 knives AND be in an optimal position to use it. I can't tell you how many times I had main event ready to proc but couldn't use it as I had already downed someone or they were simply too far away. Not being able to use his power and losing it either way was so punishing. I do think it could do to have a higher hit count (even 15 is nice) so his power is actually useable regardless.
His changes aren't all buffs. Having the laceration meter change from 15 to 10 seconds doesn't sound like much but I enjoyed getting that LAST hit when I much needed it after failing to hit someone for a bit of time. This also includes there requiring more knives to fill up said meter.
The change to his iri add on photocard being haste is also a sad change. I dislike haste on anything. It being an automatic expose was fun lol.
Regardless if hes too OP in the PTB, some of these changes may not make it to live. We have time to test and see but for now, I think trickster is in a much better place. I'd love to see more of him in the fog.
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Tricksters biggest weakness imo was his slow movement speed and low map control. If you took him to any high wall loop he was pretty much useless, especially if he held his knives looping as he was slowed. Buffing his speed makes him much more enjoyable to play.
I don't really have an opinion on his recoil as I play pc and correcting wasn't much of a problem. Console players seemed to struggle so I think it's good for em.
Main event was also a pain as you needed to hit 30 knives AND be in an optimal position to use it. I can't tell you how many times I had main event ready to proc but couldn't use it as I had already downed someone or they were simply too far away. Not being able to use his power and losing it either way was so punishing. I do think it could do to have a higher hit count (even 15 is nice) so his power is actually useable regardless.
His changes aren't all buffs. Having the laceration meter change from 15 to 10 seconds doesn't sound like much but I enjoyed getting that LAST hit when I much needed it after failing to hit someone for a bit of time. This also includes there requiring more knives to fill up said meter.
The change to his iri add on photocard being haste is also a sad change. I dislike haste on anything. It being an automatic expose was fun lol.
Regardless if hes too OP in the PTB, some of these changes may not make it to live. We have time to test and see but for now, I think trickster is in a much better place. I'd love to see more of him in the fog.
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LOL I am just as confused because apparently everyone I know gets him but I see him maybe once, twice most, a day. Sometimes less.
Atp I just go to play the man missing in action myself to feel better ๐
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556817#Comment_3556817
I really hope they hide our Prestige until end screen. I will miss offering a bloody Partystreamer for fellow Survivors who I see are on the grind but we can't have it all.
I do love matching w fellow p100 players and have made a lot of friends that way but alas it would be nice to have it hidden till end screen.
Especially considering killers can see prestige before loading in but we don't see it till end game.
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I do avoid my p100 nea unless I'm matched with similar leveled players or in a swf. Which is pretty unfortunate considering I love her and grinded for her but I would like to play an unbiased match.
The times I do play her I enjoy the game immensely. Honestly I should just play her considering she has all the offerings + items stacked on her.
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Survivor: Bond cus I love knowing what my teammates are up to in addition to the hud. Whether it's going for a heal, unhook, doubling up on gens, avoiding ppl in chase - bond is my go to perk always. I can find ppl when I need to.
Killer: Starstruck has given me sm value its pretty funny. Especially if I go for a M1 and the survivor just flops onto the ground instantly. Always a "oh yea starstruck" reminder lol.
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Any event that gives me the opportunity to stack on offerings/themed items and a slightly different map (even if just slight additions are added) always make me excited ngl.
I'm more excited for stealthy killers to come into play that aren't generally played and have a few spooks here. Throw on some Halloween music and just vibe.
I deffo wanna play some silly killer as well :)
Km
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Kid me thought "wuzhere" was so revolutionary with my nickname lol.
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Nea!
She was more or less my first main through base dbd characters cus she was sneaky and like all new players - we're scared and hide lmfao. Over time she's grown with me and seen me through the ups and downs so she has a special place in my heart.
Also her cosmetics are just pretty. I play her entirely different than when I first started. <3
Feng and Yui are my other favorite mains also cus they got cute cosmetics and I enjoy dress up simulator.
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I would much prefer to spread out my hooks over going for someone too soon who's been on hook so yea I think it being up on the hud would be nice.
Especially for matches that end in farming when someone DCs and I want to play seriously until everyone is double hooked before I'm friendly. I hate to accidentally kill someone in those games rip.
I do try to count and can generally remember but not always.
As for tunneling - a killer is going to remember who they want out of the game. I guess I could see a killer pivoting to someone who's death hook near end game but thats more or less them securing a kill imo and would happen with or without the indicator.
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Started as survior and slowly been working my way to killer.
Most days I can mindlessly hop into a survivor match if I want to throw on music and relax. I enjoy the silly moments between survivors and the rare ones with killers. There's also the proud feeling of running + having a killer leave you. Other than that I enjoy the perk variety and interacting with chests/pallets/etc. I also like meeting people and making new friends along the way - I've made a lot of friends through survivor. :)
Killer is fun in its own way in that I'm relearning a lot of stuff from the killers pov. How survivors think, run tiles, killer specific power, gen to map layout, etc. Its different in that I'm anxious to perform well and have to force myself through the uncomfortable feeling but very rewarded when I pull off a good play or match. Beyond that, I enjoy being able to decide if a match should be played seriously or meme-y depending on how I feel. Theres also something different to be said about a p20 survivor or p20 killer imo.