TTVBoyGamerDude
TTVBoyGamerDude
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- TTVBoyGamerDude
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1142554#Comment_1142554
Well, as it is now, it is only useful for 30 seconds at 5 times a match... It also is very map dependant, because Rotten Fields is terrible while Lerys is great for it.
It should live up to its name. I don't think it would be too strong, since it doesn't affect pallets, and most maps don't rely on windows.
Many maps rely on windows... I get it’s batshit right now but I feel like it’d be enough if they increased the range to like 40-50-60 meters and it blocked longer.
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@Raven014 said:
My opinions on these perks (and your suggestions).
Unrelenting: I think this perk is fine. It's really good on Spirit (although it can be decent for all killers) and can recover just enough to catch people before they can get to a loop. You may not see a change, but I do.
Overwhelming Presence: Combine this with the increased item drain of the perk as it is now, and you'll have a decent perk!
Insidious: Instead of just losing the TR, maybe transfer it to the hooked survivor, similar to Dark Devotion.
Cruel Limits: All vaults near repaired gens are blocked by the entity for the rest of the match. Does not apply to pallets.
Beast of Prey: Survivors in a chase suffer from Obliviousness.
Mindbreaker: Raise that timer to 5/10/15 seconds, and it'll be decent.
Furtive Chase: the main benefit is the ability to change obsessions. However, adding your suggestion to the perk would make it quite nice.
cruel limits blocking for the whole match? Uhhhh... nah man. That’s a little ridiculous
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SWF would be able to communicate to know who’s who so the killer would be decimated.