Super_J
Super_J
About
- Username
- Super_J
- Joined
- Visits
- 27
- Last Active
Comments
-
I run Undying + Haunted Ground and it works every time. Survivors just can't help but cleanse a Hex Totem now.
-
The thing about NOED is if you bring a perk (i.e. Small Game) and take the time to actually find the dull totems then it's useless. Yes this means instead of gen rushing you do some other objectives.
-
@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/290933/should-dead-hard-give-endurance
Buff a perk that rewards survivors for playing bad? N O
Agreed, it's already strong as ****
-
Alot of valuable input gals and gents. I appreciate it.
-
I do believe the ranking system can be deceiving when you're looking at the actual tier. As far as the MMR system, I think it is decent for the most part. I think the main issue with MMR system is when it comes to SWF. In my opinion it seems they struggle to find the balance of the team. I either end up with complete newbies or sweaty veterans. When facing solo survivors it seems pretty balanced. Just don't pay attention to the actual rank it means nothing.
-
Anyone else having a hard time understanding completely what he's getting at? I'm no English teacher, but the grammar makes it a hard read.
-
I just think Survivors need a better perk for bonus bloodpoints other than "We're Gonna Live Forever". Killers have "Barbeque & Chili" which is infinitely a better perk overall for farming bloodpoints. Other than that everything else you said is severely debatable. I honestly have longer ques for survivor than killer currently.
-
@Kurri said:
What is clicking and teabagging? Lots of Survivors having raves and twerking though.
Those hooligans - I'll show them for coming onto my lawn.
I can't laugh anymore please stop ๐
-
@cannonballB said:
I'm a both side's-er, but I would like to throw in that, the heavier pallet maps, break the pallets ASAP. Mind you I'm not great, but the thing that I find consistently true is, if they drop all the pallets early and you've kicked em, it's really easy to get downs because they don't have anything to stop you with.
Also, stay away from TL walls. They are cancerous evil.
And from playing survivor: don't drop chase just because you think I'm a good looper because I was able to hop over the shack wall. Give yourself at least a once go-round to see if they make a mistake. If they continuously loop though, yeah, get out. The exception to this is if you need to apply pressure. Oh and if I drag you to a TL wall, go around once and then leave. TL walls are literally the spawn of Satan and Saddam Hussein. Literally.
HAHAHAHA "Saddam Hussein" you lost me at that!!!
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2582719#Comment_2582719
Then I didn't miss the point. If such low effort trolling is effective in large quantities, as he may believe it is in his games, then he's playing at an MMR that's hardly even worth remarking on.
I guess the endgame chat isn't the only thing people should avoid ๐
-
Bring Corrupt Intervention
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2582673#Comment_2582673
I would say your SWF isn't all that and a bag of potato chips if you're able to tilt the Killers that easily.
I think you are missing the point I was trying to get across.
-
Yeah I agree it should regress.
-
@foxsansbox said:
Most Killers, the ones who identify as killer mains anyway, do not get triggered by clicking and tea-bagging.
I personally love the clicking, it means they ain't on a gen, it means they going to be close and give me a free hit when I pretend to pick up a survivor, and it means Imma get to slug them at the end and spend the entire End Game Collapse puking on them and shaking my head while they reflect on their actions :)
You would be surprised. I use this tactic myself when I play SWF.
-
I know, but I just used this as an example of time differences.