SpankyPie
SpankyPie
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- SpankyPie
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Comments
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Killer should not be forced into lobbies with over 150 ping. 100 ping is hard enough to play, but when it reaches 200, most killers are a pain to play with.
Also, I haven't had a green ping lobby in 2 days as both killer and survivor. This is in Asia region. Did you turn off some servers? Or what else is happening?
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From what I understand, Prestige 1 gives 10% higher chance for rare items to appear on a node at the bloodweb. Prestige 2 gives 20% increase for rares and 10% increase for very rares. Prestige 3 gives 30% increase for rares, 20% increase for very rares and 10% increase for ultra rares. The calculation for this is similar to how map offerings work. Base numbers below for a level 50 bloodweb:
InnerRingCommonItemProbability: 5
MiddleRingCommonItemProbability: 5
OuterRingCommonItemProbability: 1
InnerRingUncommonItemProbability: 4
MiddleRingUncommonItemProbability: 4
OuterRingUncommonItemProbability: 1
InnerRingRareItemProbability: 1
MiddleRingRareItemProbability: 5
OuterRingRareItemProbability: 3
InnerRingVeryRareItemProbability: 1
MiddleRingVeryRareItemProbability: 3
OuterRingVeryRareItemProbability: 5
InnerRingUltraRareItemProbability: 1
MiddleRingUltraRareItemProbability: 5
OuterRingUltraRareItemProbability: 10
InnerRingArtifactItemProbability: 0
MiddleRingArtifactItemProbability: 0
OuterRingArtifactItemProbability: 0
InnerRingSpectralItemProbability: 0
MiddleRingSpectralItemProbability: 0
OuterRingSpectralItemProbability: 0
InnerRingSpecialEventItemProbability: 5
MiddleRingSpecialEventItemProbability: 5
OuterRingSpecialEventItemProbability: 1So if we take the inner ring probabilities, we have 5 for common, 4 for uncommon, 1 for rare, 1 for very rare, and 1 for ultra rare. We are ignoring special event probability since there's no ongoing event. You then have a 5/(5+4+1+1+1) chance of getting a common item to spawn in an inner ring node, 4/12 for uncommon, 1/12 for rare and so on. For prestige 3, you add 30% to rare (1 becomes 1.3), 20% to very rare (1 becomes 1.2) and 10% to ultra rare (1 becomes 1.1) so the odds become 5/(5+4+1.3+1.2+1.1) for common, 4/12.6 for uncommon, 1.3/12.6 for rare, 1.2/12.6 for very rare and 1.1/12.6 for ultra rare.
Source: DBDPakTrack on Github.