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SpankyPie

SpankyPie

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SpankyPie
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  • Killer should not be forced into lobbies with over 150 ping. 100 ping is hard enough to play, but when it reaches 200, most killers are a pain to play with.

    Also, I haven't had a green ping lobby in 2 days as both killer and survivor. This is in Asia region. Did you turn off some servers? Or what else is happening?

  • From what I understand, Prestige 1 gives 10% higher chance for rare items to appear on a node at the bloodweb. Prestige 2 gives 20% increase for rares and 10% increase for very rares. Prestige 3 gives 30% increase for rares, 20% increase for very rares and 10% increase for ultra rares. The calculation for this is similar to how map offerings work. Base numbers below for a level 50 bloodweb:

    InnerRingCommonItemProbability: 5
    MiddleRingCommonItemProbability: 5
    OuterRingCommonItemProbability: 1
    InnerRingUncommonItemProbability: 4
    MiddleRingUncommonItemProbability: 4
    OuterRingUncommonItemProbability: 1
    InnerRingRareItemProbability: 1
    MiddleRingRareItemProbability: 5
    OuterRingRareItemProbability: 3
    InnerRingVeryRareItemProbability: 1
    MiddleRingVeryRareItemProbability: 3
    OuterRingVeryRareItemProbability: 5
    InnerRingUltraRareItemProbability: 1
    MiddleRingUltraRareItemProbability: 5
    OuterRingUltraRareItemProbability: 10
    InnerRingArtifactItemProbability: 0
    MiddleRingArtifactItemProbability: 0
    OuterRingArtifactItemProbability: 0
    InnerRingSpectralItemProbability: 0
    MiddleRingSpectralItemProbability: 0
    OuterRingSpectralItemProbability: 0
    InnerRingSpecialEventItemProbability: 5
    MiddleRingSpecialEventItemProbability: 5
    OuterRingSpecialEventItemProbability: 1

    So if we take the inner ring probabilities, we have 5 for common, 4 for uncommon, 1 for rare, 1 for very rare, and 1 for ultra rare. We are ignoring special event probability since there's no ongoing event. You then have a 5/(5+4+1+1+1) chance of getting a common item to spawn in an inner ring node, 4/12 for uncommon, 1/12 for rare and so on. For prestige 3, you add 30% to rare (1 becomes 1.3), 20% to very rare (1 becomes 1.2) and 10% to ultra rare (1 becomes 1.1) so the odds become 5/(5+4+1.3+1.2+1.1) for common, 4/12.6 for uncommon, 1.3/12.6 for rare, 1.2/12.6 for very rare and 1.1/12.6 for ultra rare.

    Source: DBDPakTrack on Github.