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SorinMarkov

SorinMarkov

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SorinMarkov
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  • Update: it is now happening on survivor and it is less often than 50%

  • @DarkEnigma333 said:

    People need to stop lashing out, adapt, and overcome. there are games I absolutely embarrass people and there are survivors that make me look like a fool. There are endless hard counters to her abilities, her perks, her hex's, ets. in the end, shes very difficult to play and its a lot of lucky guessing and game experience to actually do well. nerfs are not needed

    Yes she's difficult to play, but if someone is good at her, there is no counterplay if they have range addons. Never, at ANY skill level, is there a SINGLE "hard counter" to her power except maybe DH, much less an endless amount. I'd advise you to watch skilled Nurses play and revise your thoughts. Particularly watch the difference between skilled Nurses with and without range addons. Hens just today made a very good video highlighting the difference.

    @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998903#Comment_2998903

    That's a very accurate description of what's happening. The range addons increase the distance travelled by the nurse - the total blink time is always the same, so the nurse has a faster blink speed as a result.

    I understand that this is intentional, but it should not be. It is inconsistent with other killers' add-ons (Billy) and makes Nurse far, far stronger than she should be. Nurse without add-ons is already one of, if not the, best killers in the game. Adding additional blink travel speed removes the only consistent opportunity for counterplay a survivor has - juking while the Nurse is traveling. Add-ons, particularly a purple and green combined, should be powerful, they should not make a killer completely unstoppable with little to no counterplay.