SnRw
SnRw
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- SnRw
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I think if you know how to play without camping, you are going to be fine, if not, i will laugh at you, ha
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3108091#Comment_3108091
Yo, this is exactly the problem with VC. I responded to someone else's message and you feel the need to change my opinion.
You can think you're right as much as you want, but this is all your opinion. In no way do I want to hear people who think they know more than others talk down to people in DbD.
If I heard you in VC on my team, I'd just DC and watch something on YouTube/Twitch.
thanks for assuming that i think I am smarter than everyone... this is a discussion, the entire reason I did this was so I could change your mind, for the record I don't assume I am smarter than anyone, that is the way of an idiot
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@Seraphor said:
Absolutely not.
Between players who dont speak english, players who sinply ignore it, players who use it to be racist, homophobic or otherwise offensive, and just flat out children, there is absolutely no way this would improve solo survivor in any way, purely negatives all round.
What soloq needs is info, not garbled slurs screamed at you in Russian.
That means:
Being able to see your teammates loadouts.
Contextual action icons over player portraits.
A quick chat function that includes maybe 4 to 6 preset messages.
Some kind of limited ping system, like killer instinct for survivors.
Soloq doesn't actually need that much, it just needs to be able to convey some limited but crucial information. Its still up to the players to act on that information correctly, but you can never fix that.
I like your straightforward response, but to say that there is no benefit to a vc is straight up ignorant, you didn't bring up why any of my points I made are invalid, so I have no reason to believe that you actually took the time to read the post.
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@FrostySnow said:
I would suggest making a walkie talkie item. Needs to be turned on to work, uses batteries (add on items) different clarity speakers (another add on) and has an effective range (tier 1/2/3) Can be dropped or lost, possibly found in a chest. It will bring voice coms into the game in a limited fashion, and give BHVR a way to limit its use if need be. And if you don't want to run it on a build, you don't have to.
I like this idea a lot
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3105694#Comment_3105694
There are plenty of reasons to add a vc to a game, but you haven't really given a good reason as to why not, so please, I insist. Voice comms lead to harassment, some gamers just want to rage, some feel the need to racially/sexually harass others, etc.
You act like this doesn't happen, but it has happened and will happen again.
Even if players could just turn it off, that leads to harassment in post-game chat.
BHVR implemented chat filters for a reason, voice comms would literally be a step backwards.
"There are plenty of reasons to add a vc to a game, but you haven't really given a good reason as to why not, so please, I insist."
No game needs VC, and there are almost no good reasons to add VC to DbD. The only thing survivors would benefit from is knowing who is in chase. The most common dialogue in a try-hard SWF. All the game needs is mini-tentacles for non-obsession survivors.
Why would I want to hear someone saying "I'm in chase" while the HUD could tell me in less time/effort?
Look, VC gamer rage is a thing in almost every multiplayer game out there, how do you think their player base survives? The reason why is because Voice comms actually help more than it hurts, YES I GET IT, there are some toxic people out there who will rage, that will never change, and if someone is worried about harrasement in endgame chat after turning vc off, the simple fix is to have an option to disable endgame chat. There are work arounds to these problems that you aren't considering.
"No game needs VC, and there are almost no good reasons to add VC to DbD. The only thing survivors would benefit from is knowing who is in chase."
This statement is just completely wrong it boggles my mind. Lets say you take vc out of overwatch, or out of any modern FPS for that matter, but especially overwatch due to its focus on teamwork, taking out Voice chat in that game is basically the same as taking out coordination period, I know because I played competitvely in overwatch. Saying no game needs vc is just dead wrong.
And I list like 3 good reasons as to why we should add vc to the game:
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- "Think of how many times you’ve solo queued in dbd and come across a Claudette hiding in a bush, a David unhooking you when the killer is right next to you, or a Dwight who is completely clueless and doesn’t know what to do.
Not only would a proximity chat allow you to make the game more survivable, it would also help these new players get into the swing of things, and feel more comfortable playing the game, adding to the overall health of DBD.
- When a trapper has set a trap near your hooked body and the Nea coming to rescue you is on a direct course to step on the trap
In this situation, the only thing you need to do is warn the survivor that there is a trap, but you simply cannot. Adding a proximity chat would help survivors learn to be more aware of killers power within the game, and avoid stepping into a trap that would more than likely put the game in jeopardy.
- Think of the times where you had a perk such as deliverance, or the “try to hook me build” (flip-flop, boil over, unbreakable), but the survivors you were playing with had no idea, so you try to use these perks against the killer, they try to unhook you when they could be doing a gen, they don’t body block for you because the hook seems too close. Ultimately, these perks become useless and get no value in many situations.
If you were able to just simply tell a survivor next to you, or while you’re on the hook, what build you are running, not only would new survivors be able to learn about different perks in the game and what they do, it would allow for a plethora of coordination where originally it would be absent. Also the argument that you could tell people before the game is kind of dumb, as there are so many inconsistent variables, such as, they may be a console player, or they are afk and not looking at the screen."
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No matter what way you look at it, these are good reasons to add a vc to the game and will also add to the health of the game in the long run, and I just want to point out that I'm not really focusing on the 'relaying info' part of the discussion, but rather helping new players and knowing the perks you are running side of things. I also suggested in my edit that a scroll wheel should also be added for those who don't want to play with vc on to compensate.
And how is the only thing you can benefit from a vc knowing who is in chase? Have you ever played a swf? If you have, you know this is completely untrue.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/3105618#Comment_3105618
Useless survivors will be useless survivors obviously, but the perk is going to work well for those who are paying attention. Kindred gives critical info to people when it is needed the most. Not everyone you play with is going to know how to play due to no proper mmr system, but the ones who do will get good use out of it.
And my point is that a vc or prox chat will help those useless survivors be less useless, you make a valid point on how it will help people who know what they are doing, do better, but I'm saying thats not the biggest issue with solo Q, which I believe are the useless survivors doing things that arent going to win the game.
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3105670#Comment_3105670
Except I have been in those discords, thanks. Why do you want random voice comms when you have access to SWF comms?
I want random voice coms because some people who are on console CAN'T use discord, or there are some people who aren't on a swf because 1. They don't know about dbd discord servers 2. They know they are bad and don't want to burden people on discord with bad skills (which was me for a while) and plenty of other reasons I'm sure, all I know is that a vc within the game would fix a lot of issues. Also plenty of my friends who liked playing dbd said they stopped playing purely because there was no way to talk to people. There are plenty of reasons to add a vc to a game, but you haven't really given a good reason as to why not, so please, I insist.
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@DBDVulture said:
Before the last patch SWF was broken. I hate to break it to yo but it's still broken and in a number of ways SWF got easier because gen regression is based on kicking and waiting for a 60 second timer.
Giving players more information without using perk slots would very likely send the game back the other way where the killer is underpowered again.
In my post I suggested a proximity chat, rather than a discord like voice chat, please tell me why you still think that would be broken.
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3101076#Comment_3101076
The DbD discord supports SWF, if people really feel they can't play without voice comms then they should all group up there.
Big streamer discords also have voice channels for SWF but for some reason it's not commonly adopted. It's almost as if there's a deterrent, like some people are toxic to others in comms.
I played in those vcs in discord, you are so wrong about that, every single time its really nice people who are just looking to play swf, maybe you should do some research and go see for yourself. The 'deterrent' isn't toxicity lol
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@XerraFox said:
-2.000.000 BP is a little rough if it happens to someone due to a connection error
But I'm all in for the increase of time
No dummy, he means -50,000 bp to a maximum of -2000000
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Surely it won't be an on release freddy would it????
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@BlightedDolphin said:
How you think it would go:
Dwight: David can you not unhook me in front of the killer please :)
David: Sorry man, I’m new to the game and don’t know what I’m doing. Thanks for the advice!
How it would actually go:
Dwight: JESUS ######### CHRIST DAVID WHY ARE YOU FARMING WHEN THE HUNTRESS IS STILL RIGHT HERE? DO YOU NOT KNOW HOW TO PLAY THIS GAME?
David: SHUT THE ######### UP I CAN PLAY HOW I WANT! MAYBE DON’T DIE IN 5 SECONDS NEXT TIME! WHY DO I ALWAYS GET DUMB ASS TEAMMATES???
Also the majority of people I get matched with don’t speak English so this doesn’t seem like it would have any value for some of us.
I see your point, but this is one situation out of thousands of possibilities, i know that there are people out there like me who won't scream nonsense at a survivor whos new, and actually try to help them, and I know there are people who understand they are bad at the game who will take advice from people who aren't. DBD isn't 100% all screaming children like you think it is, I've played with a lot of really nice people in this game to confirm that.
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because what are useless survivors who don't know what they are doing going to do with that information? The problem with dbd solo Q isn't that nobody knows what every one else is doing, its that many people are doing boons rather than doing gens, or going for saves when they should be resetting, or hiding in a bush/locker when they should be doing gens, and the list goes on and on. Tell me, how is kindred base kit going to help any of this?
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3105057#Comment_3105057
Why am i butthurt over pointing out something you said in your OP which allowed you to go back and fix/change it so future people that read this topic there will be no misunderstanding of what your trying to say?
I'm pretty sure BHVR has thought about putting VC in at some point into the game and must of had reasons not to put it in, there is couple reasons why a scroll wheel would work better then VC 1'st is your not having people say racial slurs among other things on VC now this might not be a problem for a lot of people but it will be for streamers and there is a fair few that stream DBD, one could say just turn VC off but then they are missing the reason behind VC and that is info from other players,
2nd is with a scroll wheel there can be a lot of options in it and also give the ability for survivors to change what's on it, i.e one on the default ones could be "gen at 50%" but you might want to swap the to "gen at 75?. You could even assign hot keys for them so with out bring up the wheel you could hit i. 5 and it will say "gen at 90%"
Okay, i took your advice, and changed the post, now there can't be any misunderstanding.
I will admit that there are issues with just implementing a vc, as with anything, so the solution i thought of in one of my comments is to add both a vc and a scroll wheel, this would fix the problem with streamers not getting any information out of other players.
I just want to emphasize that my post wasn't necessarily about being able to relay information to other players, I tried to emphasize other points such as how we would be able to teach newer players what and what not do, some may be toxic towards other players, sure, but I would say that even being extremely rude to the claudette not doing gens, and telling her "you fricking dummy, if you don't do gens we're gonna lose the game" (obviously not cussing because of mods) is a lot better than what we have right now, and is also better than what any "scroll wheel" or pre-made line of text will ever do for them.
I'm just saying that if a vc was added into the game, soooo many problems would be fixed, newer players would find footing, we'd be able to tell each other what perks we have, like deliverance, autodidact, flip flop, power struggle and the list goes on. I also don't see how the other teammates knowing what percent a gen is at is really going to help, yea, ig the information is nice but what is that really going to do for you? How will you be able to act on this information, Ig if the gen is 99'd, people know to go to that gen, but thats really the only thing, but for a vc, the list goes on and on.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3103279#Comment_3103279
You said something in a post and i just pointed out to you that you were wrong and that you had said something different in your OP, so there is no blame or fault on my end when i copied word for word what you said.
Me and many others in this discussion have pointed out many flaws with what your suggestion and other ways that to solo survivor's to communicate in the game and
If VC is simple and most effective then why have they not put it in the game they have had 6 years to add VC so there must be a reason why BHVR hasn't put it in, the better way would be a icon next to you name plus brief description of what your doing i.e working on get, in chase, going for save. Then you have the wheel you can bring up and tell people what to dp.
The problem isn't that you pointed out something that was wrong, it was that I already clarified the problem for you, im sorry i made a mistake with my wording, but at this point you should know what I was trying to say in my post, why aren't you talking about what you think about the idea now that its been clarified? I know why, you feel butthurt because I insulted you, so you have to defend your stupid claim that was already addressed so you can feel better about yourself, bozo.
Also you know why BHVR never considered put it in, because they never cared for 6 years, now they care more than ever and its up to the players to make suggestions that will add to the health of the game, and if you think a scroll wheel will do more than a vc you are mistaken
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/338209/being-able-to-see-teammates-perks-in-lobby
I see upsides and downsides to it. Ofc the upsides overwhelm the negatives. But I know if I ever saw someone loaded up w/ No Mither, I'd just straight up dodge. Which would be unfair to the person running it, because maybe they're going for adept or who knows.
I know people would judge others and lobby switch depending on what people brought. Kind of why the survivor/killer ranks have been hidden. People started using that as a metric.
Simple fix - be able to hide perks, now there are no severe downsides
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3103065#Comment_3103065
Adding a vc would not only fix the problem with solo Q, it might also add to the health of the game in general.
"First of all, I just want to clarify that a vc like discord might be a bit overpowered for solo queue, I think the best solution to this is making a proximity chat instead. And also the Killer shouldn't be able to communicate with the survivors, THAT would be toxic, but maybe disable vc when in TR or something idk."
That was from your first post about this topic you can see that you have put killers shouldn't be able to communicate with survivor's.
Here let me do a edited version to help you understand better.
OMG, okay, when i say the killer cant communicate, I mean they can't talk OR hear the survivors, does that change anything for you?
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3103065#Comment_3103065
Adding a vc would not only fix the problem with solo Q, it might also add to the health of the game in general.
"First of all, I just want to clarify that a vc like discord might be a bit overpowered for solo queue, I think the best solution to this is making a proximity chat instead. And also the Killer shouldn't be able to communicate with the survivors, THAT would be toxic, but maybe disable vc when in TR or something idk."
That was from your first post about this topic you can see that you have put killers shouldn't be able to communicate with survivor's.
dude, are you here to debate about adding vc to DBD or misunderstandings in word usage? Sure, maybe what I said originally in the post may have been a little misleading, so I clarified it for you, and instead of taking what I said and trying to think of something productive, you sit there and and point out a slight mistake in my post that I ALREADY CLARIFIED FOR YOU. Maybe debates in forums is too grown up for you.
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@Renegade1054 said:
those who want this why not just try it organically within the survivor base? set up your own chat server.
survivors have pre-game chat lobby, just drop a message "hey join my chat: someurl.com/xyz1234". If it's actually a thing that works and people want, it'll pick up usage by itself - one survivor starts, gets a few to try out then those (assuming they enjoyed it) do the same thing in their next lobbies, and so on and so on until pretty much every lobby is setting up their own voice chat. that way you'll have a good argument to add it into the game if everyone's already using some 3rd party system.
I have never heard of this and neither has most of the dbd community
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3101033#Comment_3101033
I did read the post and making it so killers can't talk to survivors makes the idea even worse as the killer could have all 4 survivors around them and being toxic, racial slurs, told to end themselves etc, They want proof when you put in a report so if your not recording well then tuff lick thats why some games don't have VC and for the added bonus of someone telling the team whats going on.
OMG, okay, when i say the killer cant chat, I mean they can't talk OR hear the survivors, does that change anything for you?
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3100966#Comment_3100966
It's not so much the screaming but more about what they say while screaming that's the issue, if your trying to chase a survivor and all you can hear is 2 people yelling at each other then there goes any chance of being able to hear sounds from the survivor you just chased.
If you actually read the post you would have seen that i suggested that killers can't chat, THAT would be toxic and dumb, maybe instead surv VC will disable within TR or something
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I really don't think anyone here (including me) really knows what would happen if vc was implemented, sure people have examples of toxic vc from other games that they'll refer to, but the same is true the other way around, there are many or more situations of people working together in games like overwatch, valorant, tf2 that I have seen since I also played those games, I'm telling you guys a prox chat would work wonders for this game.
Please stop trying to find things that are wrong with this idea, there are always flaws, none of you are trying to find any good in this idea at all, and its almost like you didn't even read the post to begin with
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@ausanimal said:
I will have to say no to prox chat for a few reasons, games that have it or had it a lor off times you will someone screaming and telling you what to do and its not a i.e 25 year old person al of times it was some in the 10-20 range, take F13th for example it had voice chat and the amount of kids i ran into that were screaming all the time and called me and the other player a lot cursed words and even racial ones.
Also streamer's will need a option to lower or turn it off to protect there stream for people yelling stuff that is against TOS like Kingcarl2012 Some kind of ping system or quickchat option and icons showing what you are doing would probably be better and it will be.
If its screaming kids and 25 year old men you are afraid of... guess what? You have the ability to........ [TURN IT OFF]
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100929#Comment_3100929
Zero benefit to the people who have it turned off, and a ping/quickchat/icon system requires no extra support. Whereas a voice chat system needs quite a bit because you cant slap a censorship algorithm on it, they can barely handle the post game chat as it stands, and because of the crossplay factor it all falls on them.
Again, I get that alot of people would have it turned off (which is why Im starting to think it should be both vc and ping), but you have to understand that having it in the game would do more good than it would bad, and when it comes to end game chat, I talked about how prox chat would reduce toxicity to post game chat because people who get mad in endgame chat are mad because parts of the game were out of their control, with the vc it will be in their control, so survivors won't get as mad as before.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100922#Comment_3100922
Sure thats fine too as long as i can turn it off. The problem with that is you have people using voice chat and thinking the person is ignoring them and getting annoyed instead of using the other system.
These are small problems when taking into consideration the huge benefits a prox chat will provide
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@kingcarl2012 said:
Some kind of ping system or quickchat option and icons showing what you are doing would probably be better, some people wouldnt use the voicechat even if it was there.
Maybe then it should be both