Sleepypanda9
Sleepypanda9
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- Sleepypanda9
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Comments
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075603#Comment_4075603
Your words:
if it benefits fast track it literally makes those 2 perks useless.
Since theres progress that CAN be regressed then things like pop or pain res are not useless.
Since finding survivors faster means faster downs, things like BBQ or Friends till the End are not useless.
Next your words (from the OP even):
so what incentive do killer mains have to not slug at this point? Like fast tracks existence alone is a valid excuse enough to just start slugging all game every game. Gens already go really fast and theres no real viable counter towards fast track so why shouldnt killers slug at this point?
What incentive? The ones listed. Why shouldn't you? So your not being [insert choice of insult here] and actually playing the game with people.
Just because your blindly biased doesn't remove these facts. Nor is trying to act smarter than you think you are being. Look at your own OP, at no point in there did you request things that do not benefit fast track. You just wanna change the argument to "Fast track bad" and not look at ANY of the things that making hooking good.
Now, try again. Or don't.- fast track literally added >permanent< progress. Are you telling me you are arguing for a perk that you dont know what it does?
- you havent given me a single incentive as to why killer mains shouldnt just start slugging. My positions or talking points on this have remained consistent
- i dont need to act smart, its very obvious im more intelligent than you, especially when you dont know what fast track does so it seems
If youre done, you can leave
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075380#Comment_4075380
Since there's both regressable and non-regressable progress, thinking your the one not using the brain here. Also WAY more than 2 perks.
one benefits from killers doing their objective which requires killer mains to down the survivor. Fast track literally just requires you to exist. Again, i suggest you go back and read the prompt as you just showed you didnt do that at all.
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@EvilBarney666 said:
As a killer main, I dont go for the slug game. Its boring. On top of that, I don't care if I win or lose. This game is too random to think I can win every game.
I just do what I can and have fun regardless of outcome. After all the very nature of a game is you win or lose.
Best way I found to have the most fun.. I just dont care if I win or lose.
as a killer main, i do as i please. If i feel like slugging i will. Im not about being nice anymore.
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Oh, also you just proved you didnt read the prompt at all. I suggest you read it again
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075327#Comment_4075327
So first off you asked the benefits of hooking, not whether or not they benefit fast track.
Second we're talking about ACTUALLY killing the survivor. What happens after the 3rd time you hook a survivor? They gone. Tada you completed part of your objective π
Third monstrous shrine is part of "perks that activate on hook". Didn't even reference it directly.
Fourth you've said nothing that disproves that these are benefits to hooking a survivor.
Fifth smartbutt remarks only work if they're smart or funny.
if it benefits fast track it literally makes those 2 perks useless. Lets use our brains just a little
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@Brimp said:
The current meta is a reason. Seeing a lot more gen rush perks to the point where using the time to hook isn't worth it if you aren't a killer that has map mobility.
Thank god i mostly play spring trap. Was trying yo play trickster before i stopped for the time being. Mostly waiting for the new killer as i have my bp and irri shards
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/466698/i-have-to-ask
Getting multiple knockdowns has always generated more pressure.
If the survivors are clueless enough to allow the opportunity (knock β> knock β> knock β> knock) is the most pressuring play you can make.
It's more likely that you only get the opportunity to (knock β> knock β> stop β> pickup β> hook β> continue rampage).
The least pressuring way to play killer at this point is (knock β> stop β> pickup β> hook β> repeat) especially with all the bullshit that activates from being hooked as well as the short amount of time you have to create a threatening scenario.
There's a lot of manipulation and shaming within the community to get as many killers as possible to adopt the least efficient way to play the role. Listening to feedback from survivors about your gameplay is like a cat taking hunting advice from mice, it's dumb. It doesn't become your problem if a bunch of misguided fools insist on seeking a single player experience in a pvp game.
Its why i do my own thing, ironically i dont even slug that often either. I just do what j want, if i wanna tunnel? I tunnel, if i wanna slug the same person over and over? Iβll do it. I will even slug those who just give up.
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@brewingtea said:
Serious answer: Your queue times
If you're happy with the amount you wait, then you do you. Slug away.
Not a big enough incentive, especially when during november survivors already claimed that slugging was a big issue yet i didnt experience any queue time issues
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075161#Comment_4075161
Pain res is bad now? Pop is bad now? Bbq is bad? Someone better tell the meta jockies then cause that seems all they running. Surprising they still win if they're good isn't it?
pain rest requires hooking, which benefits fast track, pop requires hooking, which benefits fast track.
only perk that speeds up the hook timer (the one you referenced) is monstrous shrine, which barely anyone uses.
wanna try again? -
@not_Queef said:
Fast Track is getting changed in a couple of days. What excuse will you use then?
oh wow!! 2% to 1%!!! Thats insane!!!! Ly bad to think thats enough especially when the perk still incentivizes killers to slug as survivors wont benefit if they arent hooked. We literally just had a full on attempt to create a system to disincentivize killers slugging
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@Nazzzak said:
Because it's boring. I'm not going to change the way I play because of a perk.
You do you.
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@CrypticGirl said:
You could try asking yourself if you truly have fun just slugging people like that. I really question the mentality of the ones who do.
yes. I do.
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@ShanoaLegendaryPlz said:
I would say bloodpoints but for some reason the game still gives the killer over 30k bp just for running around till everyone is fully slugged. If hooks were the greater bulk of a killers bloodpoints at the end of a round, itd probably be more incentivised.
i meanβ¦. I have 3 mil bp rn so bp isnt a big incentive for me. But i can see it being a better incentive
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@HoodedWildKard said:
There's not even that manybpeople using fast track. Having tried it myself it is kinda busted if all 4 players run it but during my games as surv and killer I've hardly seen anybody using it.
Why should i risk it? Just having one alone is bad enough
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@Rulebreaker said:
Various perks that activate on hook, getting a survivor to die quicker than 4 minutes or more possibly, not being [insert choice of insult here], actually playing the game with people.
Ya know, basic humanoid reasons.
Seriously gettin old with everyone blaming fast track for everything.you mean the one perk that no one uses because of how bad it is compared to fast track?