ShootOut37
ShootOut37
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- ShootOut37
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056759#Comment_4056759
So you being annoyed at not being able to be as annoying is more important than the people being annoyed by what you liked doing to be annoying? I'm not sure I follow.
All of it is pointless when discussing licensed content, because that is up to the license holders and their agreements with BHVR. For all we know someone important at netflix hated the meme and thought it was a bad representation of their IP and wanted it changed, while using a rights negotiation as the time and opportunity to do it. Crossover content is always about advertising as much if not more than it is giving the audience what they want, games like Marvel Vs Capcom 3 were basically just an advertising slate for the MCU to Marvel instead of bringing back beloved legacy characters. Its pretty much always just business.
Youre just making statements about subjects you dont know, BHVR didnt say anything about reasons of changing it, not even listed it in the official changelogs as far as I know. It was the biggest selling point of the character for many people including me. Listen to Joe Keery in the ST series or in his songs, he has voice like it was before the update irl. As for that it annoyed somebody: some people just cant be pleased. It wasnt game breaking or bugged, it just had its own charm. And again it was the reason why I bought the character in the first place.
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@DxveWolf said:
yes!! make it at least 85% chance of the iconic steagull scream, 99.8% of steve players only play steve for the steagull scream, if anyone find it annoying, im sorry for its our entity given right to be whimsy
Not some % foolery like now, just reverse the changes, not more, not less.
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+1, Bring old voice lines back, it was cool, new ones are just pale and hollow
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I think they need to remove teleport option from Dracula in bat form
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what would be cool is disposable party blower or how would you call it idk (the one that stretches and makes high pitch sound). anyway - you drop it on the floor and it emits sound every time someone steps on it (survivors only when not crouched) after 10 steps it blows and dissappears. Would be usefull to set up like an alarm for stealth killers (or this can backfire during chase, if survivors step on it). But no notifications from entity, like when you fast vault, only audio