Shin_Vertigo
Shin_Vertigo
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- Shin_Vertigo
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Comments
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I mean Ash went into the past at one point if that counts. But yeah, seeing survivors from the past would be cool. It'd be really cool if we got an original killer + survivor where the survivor actually survived an encounter with the actual killer before being transported to the trials. We have that with licensed killers/survivors but I'm pretty sure that hasn't happened for original ones.
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I feel a good fix for decisive would be this:
- No skill check, just an auto activation
- Active from the moment you are unhooked for 1 min
- If another survivor is hooked during the 1 min, decisive deactivates
- For 10 secs after unhook, if you are downed, decisive remains active for the full minute regardless of the last part
This fixes:
- Tunnelling
- Survivor stupidity allowing them hook transfers
- Screwing over killers when they didn't really want to tunnel, but did so on accident
- Camping killers screwing over survivors that get rescued without borrowed time
Edit: No skill check is so a perk that only activates situationally doesn't skip out because of dumb skill check misses (i.e. killer perks or abilities that make skill checks harder or just genuinely unskilled survivors who can't hit the harder skill check). Possibly make it able to activate more than once? With the new conditions I don't know that the perk would break then, but maybe it would.
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Also, didn't really think about survivors. Agent Cooper from Twin Peaks could be pretty cool. Even though Twin Peaks isn't a horror series, it does have a lot of strange elements, making it a reasonable target for "the entity". They could also go after game characters, like from Silent Hill or Resident Evil, which could be pretty cool.
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I'd say Pinhead would be good, but we already just got a chain killer so that might not happen. Candyman could have a cool ability as well. Honestly I'd rather see something original right now though. A Mummy killer could be cool, and its power could be cursing a survivor which could almost be like madness from Doc. Also looking forward to a vampire, skeleton, zombie, or werewolf. To be honest The Thing could be really cool, as long as what it turned into was somewhat restricted. It would be like prop hunt for survivors, except the prop would be hunting them. (Maybe could also turn into another survivor with a small terror radius).
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For me it's probably either Doc or Trapper. I don't play killer a lot, but I've tried most of them out and I just feel the most comfortable with those two. I also play a bit of Ghost Face, Plague, and Miers, but I don't really expect to do super well with them unless I get lucky. Doc is just amazing at finding people, and Trapper has some pretty solid pressure that he can put on, especially near the end.
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I enjoy Urban and Iron Will, just because it makes you practically disappear during chases against some killers. Thought about trying For the People and Buckle Up as well, just for picking people up fast and seeing the killer's location.
I don't really play killer enough to have many great combos there, but Iron Maiden and BBQ are nice, as well as Thanatophobia, Nurse's Calling, and Sloppy Butcher (cheated a little bit there with 3, but oh well).
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It is annoying that the game devs don't seem to know what they want or do what they want. If they want people not to tunnel or camp, which is something in the game, they should manually take it out. Make perks that deal with those things game mechanics. Same thing goes for DC in my opinion. Why is there even an option to disconnect if you get punished for doing it regardless of the circumstances. I could dc on death hook and get the same penalty as somebody who dcs at the start of a match. DC penalty itself is fine, but I feel it needs reworked and not just reinstated like they did.
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I'm not really sure what the best fix would be in terms of manual suicide. That should probably still exist, but pressing a button for it could be annoying too, as that could happen on accident.