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Sheriff_Menty

Sheriff_Menty

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Sheriff_Menty
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  • @AlbinoViera said:

    From what I can tell, the argument is "The game should be easy for new players, but not new killers. Only new survivors. They're the only type of player on the game"

    I understand, you're new. You don't know the game very well. Hell, you think Doc is OP when he's probably the 12th best out of all of the Killers. A new player, needs to learn, and learning takes time. You simply haven't given it enough.

    Keep playing, keep practicing. Test what works and what doesn't work. If you have bad teammates consistently, try an SWF. Run perks that cater to your playstyle. I run a vault speed build personally, since I like to be chased more than I do working on gens. If Doc specifically is your weakness, use Calm Spirit to counter his ability to find you via screams.

    Other than that, you all simply need to learn. You, and your friends. I mean, it's widely told that survivors are stronger than Killers, something that I agree on.

    I have about 260 hours on the game. The group I play with have more. I’m not saying new killers shouldn’t also be able to have fair games, but to me and my group, it feels way too killer oriented. I have played killer before, and I’ll admit it’s difficult since I don’t play killer often, but even then I can still get a few kills a game. My friend who mains Doc, and has recently been playing plague, agrees Doc is too OP. He gets 3-4K per game, even when not playing Doc. And I know about calm spirit. I’m working on getting it. As for My perk build, I’ve been messing around recently after I got the achievement for rank 1. I’m currently using the speed vault, but I used to use Urban Evasion, Balanced Landing, We’ll make it, and Tenacity. I know some perks may not work well for others, but it fits my play style.

  • @xZeroStrike said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200297#Comment_1200297

    Okay, I'm just going to comment on this, and I'm going to comment for everyone making this argument, so from here on out, if this is your argument... you're an idiot. Sorry, not sorry.

    People are different.

    Yes, you adapted. Congratulations, good for you. But you being able to adapt, does not mean that the entire population on planet Earth can adapt.

    If everyone could just "adapt", there would be no "proscene": everyone would be a pro. There would be no "noobs": Everyone would "adapt and get good".

    If everyone could just "adapt", everyone could do everything in the world. Anyone could just fly a plane and be good at it. Everyone could get good enough to perform surgery. Anyone could be a proskater, footballer, what have you.

    No, that's not how it works. Do you have skill? Are you good at <insert thing here>? That's good, be proud of that. But not everyone is you, and everyone has different traits, skills and abilities. Different talents and things they're good at. It's not about not wanting to adapt, it's simply not a given for them as it was for you.

    So don't come telling "git gud". That just makes you an ######### and look stupid.

    ----------------------------------------------------------------------------------------------------------------------------------------------

    On the topic of the actual post: they should buff stealth. Big time. This game is supposed to be a "horror hide & seek" game but there's very little hiding and seeking to be done because in the majority of situations it's worthless and actually the worse thing to do.

    I agree with this, and i want to point out, i don't care about the god loops being fixed or anything. Not everyone can adapt like everyone else. I did get better at the game from when I started, and after several months, I managed to get to rank one. With GREAT difficulty. As some people mentioned, getting hit a mile away from a vaulted window happened several times, I got hit after dropping a pallet on a killer, and got hit when i was behind a killer.

    @Venoxxie said:

    Anyone saying/thinking "Why should survivors get to not improve their skill and get rewarded for it?" You know can be said the same for killer, RIGHT? R...right? Or do killers get to get off easy, are you lowkey admitting the game is killer sided?

    -Old Feddy actually took SKILL! I sometimes watch a streamer who was always able to get 4ks on any killer. Including Freddy before his rework but everyone complained, now he's new player friendly and one of the most OP killers.

    -Breakable walls are there for killers who can't loop to save their lives. They're new player friendly.

    -Toolboxes got nerfed to 'help with genrushing' even though 90% of the gen rushing I've seen happen because the killer doesn't know how to pressure and WITHOUT toolboxes. And people still complain about gen speed so now no one really gives a crap for toolboxes except to break like maybe 4-5 hooks in the entire match then it's gone and eventually gen speed will be so slow because of all the complaints, the killer will have had time to find all the survivors 100 times over before 2-3 gens get done.

    -Speaking of hooks, there's not even a point to breaking them because they respawn after 30 seconds... not MY fault some killers dunno how to manage their hooks or juke a player who is sabo happy in most cases. Hell, shortly after the update I was in a match where someone sabo'd a hook in front of the killer (holding me), dropped me, downed them, took them away, oh hey look the hook I'm directly under is back.

    -Doc got a buff (and if you call it a rework, you're crazy) because everyone thought he was weak. Now he's able to shock you from half way across the map. He's already anti loop (providing you can aim and time it right), anti stealth, no longer has to take a second to switch weapons (can just hit us immediately after shocking), and he can slow progress by making us tier 3 madness so what are we supposed to do against him?

    -Oni got his flick re-added because of how many killers complained. So fair.

    -Noed, as much as I understand it's a counter to adrenaline the killer also gets a perma speed buff but if we want a speed buff we have to use up another perk slot for Hope. "Do totems" I mean, what if you can't find one (some maps have suuuper hidden spots)? I think my team wants me to actually do the objective as opposed to running around for 5 minutes looking for totems. Not to mention there is no totem counter... so what if I'm running around looking for one and someone else already did one? I'm pretty much being a worthless teammate at that point.

    -Gen slow perks, I mentioned gen slowing earlier but there's already enough gen slow perks that can really screw people over providing you use them properly. If you hate gen speed just use Thana, Sloppy, Pop, and Discordance/BBQ. Or something. Oh, I'm sorry, I guess getting 4 perks is too hard.

    -""Dedicated"" Server Priority... let's face it, we all know these servers are either poorly made or aren't actually dedicated servers because a dedicated server is supposed to show both sides the SAME THING! However, BHVR has literally admitted on one of their streams that it's KILLER PRIORITY! Say a survivor is vaulting a window and you take 3-5 steps away... I understand windows are not impenetrable force fields but if you're far enough away, it should not hit you. But it does because the killer, on their screen, still sees you going for/doing the vault as opposed to already being through and stepping away like you see. Oh but it's ""latency"" even though most people it happens to have less than 150 ping or even less than 100. I still get unfair hits and my ping is 70-90... Oh but it must be my ""latency"" ... totally not purposely prioritizing killers...

    Need I go on? I'm not saying survivors shouldn't be nerfed despite... all of what I just said... HOWEVER... don't act like killers don't deserve the same treatment. I hope you guys know balancing works like this... if you nerf something on one side then you should nerf something on the other side. NOT nerf a survivor perk or our items or whatever then proceed to buff a killer or make things easier for them.

    If us survivors need to improve to be rewarded for it then killers need to do the same. Sorry if you don't wanna accept how balance works.

    I also agree with this 100%. It doesn't make the game fair if one side is being nerfed and the other buffed/left the same. And anyone saying Doc is not OP, you are wrong. I very RARELY ever escape from a Doc. Survivors, if they can't hide, are supposed to be able to run and dodge the killer. Doc takes BOTH of those away with shock treatment and static blast. Static blast can shock basically half the map, if it is not a small map, and his shocks stun you, so if your only option is to vault, you cant if you get shocked because you're stunned. He also removes the ability to do anything but vault and drop pallets when max madness, which can be annoying, but it doesn't bother me much. It's the fact he can remove every option a survivor has for escape that bothers me.

  • I watched videos as well, and I understand what a lot of y’all are saying, but even when playing in a 3-4 man squad, it’s difficult. Getting to rank one was a pain. I’m not saying playing killer isn’t hard, and I know survivors are supposed to get better at playing, but if there isn’t ways for a survivor to get better, it makes the game less enjoyable. I’m not saying there isn’t a way, but it’s just my opinion. I’ve gone against killers who, with their perk set up and the way they play, can kill 3 red ranks when they are a green rank. Rank doesn’t just mean you’re good. It just means you’re dedicated enough to the game to climb ranks.