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ShadyKillings

ShadyKillings

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ShadyKillings
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  • @No_Cluie_Louis said:

    improvement/change ideas:

    Last resort - You need to remember that, unless the killer is close camping (in which case the perk would be useless anyway) survivors usually come for the save, meaning the ability wouldn't actually be as useful as you think, meaning all the debuffs aren't required. Perhaps to make it useful in a camping situation when it would be best used as team mates wouldn't want to save you, make it so the perk allows you to get off the hook, and apply enduring for 15 seconds (essentially you rescue yourself with borrowed time). However for the rest of the match you are permanently injured. This would give it 2 main uses: escaping the dungeon on first hook, as you would probably still get caught again but not near the dungeon as borrowed time affect would allow you to get away and the other use would be when the exit gates are open and you're being camped.

    Handy man - No offence but i can't imagine myself using the perk personally, so i wouldn't know how to change it.

    Tender skin - Really like tender skin, like a different version of no mither. I think they need to buff no mither then bring out a bunch of perks that make you injured at the beginning but provide great benefits, as they could be put in a build where you get 4 benefits but only one negative. Firstly rather than being exposed, make it so you start the trial healed, but once you're injured, you can't be healed, however only the other survivors can see the symbol showing this (this affect should be applied to no mither too). I don't think the terror radius change is needed as it would sound weird and would be too big of a debuff. I like the increase to action speed and it could be paired well with resilience however i think it should be a larger increase and you could remove the other buffs such as debuff recovery. This way you could have lots of different perks that injure you at the start, and all of them buff you in different ways.

    Tell me what you think of my ideas

    i actually like the ideas alot i can see what you mean from last resort but i had it with the idea of playing solo sometimes you get stuck with teams who will sacrifice you to gen rush or just dont really know what theyre doing or when to unhook you its just for toxicity / solo purposes but i do like the changes especially the borrowed time one i already think that if you have borrowed time and unhook yourself you should self apply it as for tender skin im glad you enjoyed the idea i like playing around with survivor health unfortunately no mither is too much of a hindrance so playing with it at the moment is far too risky i feel like perks like tender skin should be implemented for risk taking survivors without hurting the gameplay too badly the way no mither does

  • @Someissues said:

    @IronWolf115 said:
    I am still extremely depressed that the devs don't even mention LF when they talk about killer buffs

    Yea it's sad, alot of Killers have issues, it doesn't need to take 6 months or so just to buff 1/2 Killers, there can be minor buffs in place before fully rework them

    they probably still think leatherface is top 3 killer from statistics at Rank 1

    In all fairness id say things are relatively ok at the moment killers don't need much neither do survivors saying this as someone who plays both sides decently especially someone who's been playing the hag before the buffs that are about to come thru. even as someone who mains the "worst" killer in the game at the moment second only to freddy i consistently get 2-4 k's and very rarely be it because of totem RNG or the map being too large get nothing i don't think leather face needs a buff honestly the chainsaw is an insta-down that provides movement speed and the camping insidious build being another or just his BBQC Franklins giving him an edge hes been doing fine as is he doesn't need to be top tier to be a good killer, on the other hand huntress i could see the nerfs being necessary considering that she just corrals you into a pallet or window aiming for the timing it takes for survivors to take action it wont affect anything much aside from the wind up time giving breathing room to survivors which was needed, im not gonna speak about every game because you have to take the games on a play by play basis and peoples play styles are different but honestly things aren't too bad right now we get movement speed for free in chase have more then one way to close the game or delay it and i'm not talking just totems but perks in general not to mention moris and powers that give us a much better edge if you're going to tell me about SWF groups the answer is simple dodge why are you putting yourself at a disadvantage for no reason unless your deliberately want a more difficult game, the only killers in need of some actual love are Wraith and freddy seeing as to how hag and trapper are about to be buffed they should be moving up a tier. the only advantages survivors have honestly is honestly exhaust perks which are being nerfed in the next week and d-strike which honestly is once per game bring enduring or just get it out of the way early and tunnel if you have to they brought D-strike that's their problem. leather face is fine huntress will be fine even after the nerf's the only killers who need love now are Wraith, Freddy, and maybe just a little bit the Pig no one else is gonna need much, i don't see the point in over complicating things by complaining every time a top tier killer is nerfed and a mid tier killer isn't buffed.

  • Last Resort (use by hitting "E") - Madly and without regard for yourself tap into your aura for one last chance at survival you can take yourself off the hook 1 time guaranteed no matter phase one or two, you can no longer heal to healthy gain Exhaustion, blindness and Hindered for 120/90/60 seconds. at rank 3 you no longer blind yourself.

    Handy Man (saboteur reversed) - when not using a toolbox gain 1 , 4 , 7% increased gen progression speed when a tool box is in your possession its charges are consumed moderately, moderately, slightly faster but gen progression speed is increased to 14%.

    Tender Skin - you're exposed all match and have reduced killer radius detection by 11, 8 , 5 meters but in return gain 4,8,12% haste for all actions and 10,15,20% debuff recovery and 50,75,100% increased blood points for altruistic actions.