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Schnoaps

Schnoaps

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Schnoaps
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  • Also how did Blueberry get banned?

  • @HoodedWildKard said:

    Update: playing as jason is fun. Spent a minute or two faffing around with my power then got my adept very easily.

    Playing against jason absolutely sucks. Hit scan ranged attack plus map traversal and teleports? Sure that's balanced 🙃

    Whaddaya mean hitscan it's a projectile

  • I realized and changed it so that the hindered is removed and the survivor has to look at you for at least one second so that the counterplay is glancing back and forth, and even if you do look at them for longer it goes away in 3-4 seconds. I don't know how this would play out in the real game it's probably still busted but, you know, it's just an idea.

  • What could I improve? GIVE ME FEEDBACK :D

  • ______________________________________________________________________________________________________________________________

    Dead End

    When within 20 meters of a survivor and you miss a basic attack, for 8 seconds:

    • The survivor becomes exposed

    • The survivor's camera is forced to look at you

    • You are both hindered by 50%

    Missed basic attack cooldowns are set to 130%.

    Cooldown: 60 seconds

    ______________________________________________________________________________________________________________________________

  • _____________________________________________________________________________________________________________________________

    Hex: Don't Look

    When a survivor is in chase and has looked at you for 1 second:

    • They gain exposed for however long they looked at you, up to a max of 2/3/4 seconds

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  • _____________________________________________________________________________________________________________________________

    Enraged Dash

    Whenever you are stunned, or a generator is completed, gain a token, up to 5:

    Whenever a survivor takes damage, there is a 3 second window where you can press whatever your dead hard button is to consume a token and perform a blighted dash.

    _____________________________________________________________________________________________________________________________

    ALSO I always thought blighted dashes looked a bit weird, as survivor you don't have any indicator that the killer has fatigue after the rush, so maybe they can reuse the killer's weapon wipe animation but without the hitting part. (for example it would be cool for demo to rush up on you then roar as his fatigue animation.)

  • _____________________________________________________________________________________________________________________________

    Stalker (this is the killer version of the new survivor perk in the Jason chapter)

    While not in chase and you are on scratch marks:

    • You gain undetectable that lingers for 2 seconds

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  • Throwdown (made before teamwork throwdown was a thing!!)

    While next to a pallet, press the Dead hard button to perform a throwdown of the pallet:

    • It takes 0.5 extra seconds to drop

    • It stuns the killer for 4 seconds and the pallet instantly breaks

    Throwdown cannot be performed for 2 seconds after entering the injured state.

    Throwdown has a cooldown of 40 seconds.

  • Desperate Escape

    You muster all your determination for a final attempt at escape.

    When all other survivors are either downed, hooked, sacrificed, or have escaped Desperate Escape activates.

    Desperate Escape also activates if you are on death hook and have reached 30% wiggle progress.

    When the killer is carrying you, they are afflicted with 40/45/50% hindrance, suppression of hook auras and your wiggle meter is paused.

    Both you and the killer are faced with continuous skill checks that progressively become smaller and faster.

    If the killer misses a skill check before you, you escape their grasp and they are stunned for 3 seconds.

    Desperate Escape is then deactivated for the remainder of the trial.

    If you miss a skill check before the killer, their hindrance is removed and your wiggle meter is unpaused but progresses at 30/35/40% the normal speed.

    successful basic attacks performed by the killer while the killer is carrying you pauses the continuous skill checks while they are recovering.