SarDeantje
SarDeantje
About
- Username
- SarDeantje
- Joined
- Visits
- 50
- Last Active
Comments
-
Haven't we all once switched to Piggy in the lobby just to verse theSnootBooper27?
-
I wait at least 12 minutes for a full lobby. Yeah I clocked that (europe btw). Why don't the devs give the survivors 150% bloodpoints when there is a lack of survs and give killer 150% when there is a lack of killers. This way they can realize the 4:1 ratio
-
@The_Fallen_Utopia said:
SarDeantje said:Thanks man! Im actually curious about your idea. What had you in mind? :chuffed:
My idea for a Plague Doctor's power was for them to use a non damaging ability when in melee range of the survivor that inflicts them with random debuffs that grow more powerful the longer they go uncured. They are cured by finding random items around the match similar to Jigsaw boxes and getting within a certain range of another survivor has a chance to spread the disease to them as well.
At max strength the survivor is unable to perform actions properly and moves slower until cured. And if possible I think they should sometimes see other survivors as the Plague Doctor. Haven't decided on what debuffs it could cause yet though it's in early stages right now.
Omg, I love the idea of survivors spreading the disease to eachother when being too close. Imagine the animations they could come up with for a uncured survivor. They could get multiple status effect, like: exhausted, broken and mangled effects. Maybe ill survivors can spread the disease onto generators aswell. I love it

-
Thanks man! Im actually curious about your idea. What had you in mind? :chuffed:
-
@TheCatAvila said:
Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:"Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"
(The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)
It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.
What do you think about implementing a skill like this?

I can already tell you didn't play rank 1 killer games yourself yet. This is not a solution to camping; This is a solution to make literally all killers leave dbd. If you played killer yourself, you would know there is 99% of the times, a reason that the killer is camping. Other than that it's a very viable strategy for end game when the exit gates are open and the game is nearly done. Though, you say camping is a real problem. But the real problem is that killer HAVE to camp sometimes. Instead of getting rid of camping the devs should look into ways to make killers more powerful than survivors because at this point survivors are OP af.