Rubyinsomniac
Rubyinsomniac
About
- Username
- Rubyinsomniac
- Joined
- Visits
- 104
- Last Active
Comments
-
Match timers should be a thing. But about DCing get rid of the bans but instead count a survivor DC as a kill for the killer. That way it doesn't mess up the killer since if the killer DCs it already counts the survivors as a escape. So now, going both ways, it give the other guy a win.
-
I don't like sabotage but the most I'll do is just sit there with the downed guy until the hook respawns.
-
I understand that this is just general possible powers but it sounds like just better pig. I'd say probably just pick 2 out of the three abilities.
"Ambush like the pig but better" "like pig's traps but better."
-
If For Honor has taught me anything it's that a big guy with a big Japanese stick will always win.
-
Maybe instead of giving it is speeds it up. Like every second is 2 for bloodlust or something like that.
-
[Malice] When you hook a survivor they get broken for 40/50/60 seconds.
"Your reminded by the Entity what you are now."
-
I say Thrill of the hunt is good until you get undying then just pick which ever you like better. Thrill of the hunt is free and it gives more bloodpoints.
Thrill of the hunt vs. undying.
Thrill of the hunt you actually find out where they are and can get into a chase and possibly a entire hook. Also, it takes longer so you can actually get over there in time.
Undying helps if your too slow or just too busy too get over there. The one thing is that it resets tokens so there's the chance that Devor Hope is useless because it takes so long to get the tokens in the first place.
If you want to be annoying run Ruin, Retribution/Haunted ground, thrill of the hunt, undying. Then just stay close to the totems. You'll know when their cleansing and you chase them off but even if they do undying keeps it up and you get the effect of Retribution/Haunted Ground.
-
@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1626868#Comment_1626868
New players would have to since they wouldn't have the shards.
If they did have the shards... then they wouldn't really be new players.
I play Xbox and I'm pretty sure I started with Hag. That's unfortunate if on PC you have to pay or use shards. That's literally the first you get of hex perks.
-
Hag you have to pay for on PC?
-
@Kyxlect said:
https://forum.deadbydaylight.com/discussion/comment/1624449#Comment_1624449
Ah yes, I see what you mean. I've been working on a nerf, how about this?:
Tier 1: 0.238% consumption per second (7 minutes)
Tier 2: 0.33% consumption per second (5 minutes)
Tier 3: 0.55% consumption per second (3 minutes)
I don't really know exactly how long matches are and I don't play survivor enough to really tell how long items last.
As far as I know it's pretty balanced now. I would definitely use this. My default build is Devour Hope, Ruin, undying, and really the fourth I'd open. I would definitely use this for that fourth hex.
-
I like the Hex as a killer that loves Hex's and hates flashlights but even though this would be perfect in the game it would be incredibly annoying for the survivors because it would literally just waste the item. 3% a second? That means in 33 seconds after the game starts their item is just straight up gone. I think a idea is that it gets used faster or it gets used when you hit them or something like that. I love the idea but I think it's too powerful.
-
@Parallax said:
https://forum.deadbydaylight.com/en/discussion/comment/1615314#Comment_1615314
I guess it makes him unique, but he also can't see over most filler tiles like every other killer can, which can make him really annoying to play.
On the up side, playing my first Huntress match since Blight was released last night made me feel like a GIANT.
Yeah, the only advantage it gives other than being different is that it might make you harder to spot. Thought it makes the survivors harder to spot as well so I think they need to change something to make it better. Like being able to do something like ghostfaces lean. Though that's also something unique ghostface has.
-
"AND THERE'S THE EMOTE"
-
Having a killer as multiple zombies that slowly randomly walk around while you can switch between them sounds cool.
-
I think it gives him something unique. There's not many short killers, their all tall.
-
I say he's good but after reading some comments yeah, I'll say A-B. He is very versatile.
You have portals to get around easier. Those of which if they decide to get rid of them take time away from gens or if your running hexes that's 3 different things they have to complete, more time taken away from gens. You also get undetectable when using portals (portaling is what I call it). I set a portals a bit away from gens and move to the other side of the map then portal back. They couldn't see me come out, they couldn't hear my terror anyway, and the screams mean they should be looking the other way but I pop out right next to you.
The abyss. You can see people near portals. This isn't just good at making sure your portals stay up but can also help detect people. On Harpoon guys map, the hanging station, I put a portal underneath it and I can detect people on the platform. Theirs also a gen on the platform so I can at anytime tell if someone is on that gen. I'm not sure if that's supposed to happen (Dead by [bug]light). But it's still something that you can use.
Then you have shred. Yes, it's probably not the best ability but it's still nice to have. It's good against rank 20 new people but rank one experts it's useless against. The biggest problem that I have about it isn't that it's kinda easy to dodge but that you can't look while yelling meaning that if they do dodge that's time they have to hide.
Anyway, I think if you know how to use Demogorgon and are good at keeping up with multiple things he can be really good. Even if you don't know how to use him you can still just use shred or do some basic "I use portal to go faster" stuff.
-
I got him because I thought I'd be cool to see a little old man running at you at mach 4. Though I played a game with him and couldn't hit anybody. I got one hook on one guy. I might just be bad with him but I still think he just isn't as good on Console. At least I can still play other guys and still get his teachables.
I really like his perks. I love hex perks but it seems their either weak for a "strong but risky" perk or just plain overpowered. Hags hex's are a good example. Third seal doesn't exist. Ruin is in the history books. The only balanced one is devour hope because to get the abilities you can't camp. It discourages a toxic action for a pretty good ability. Though if you're going to use hex's you need thrill of the hunt. Well, it got replaced by undying. Though you can still you thrill since it increases the time to get rid of a totem so undying and thrill will mean your other 2 hex's are pretty much always there.