Rifftey
Rifftey
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- Rifftey
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@MythMage said:
This killer is the worst one they've added yet, weaker than OG Freddy. At least OG Freddy had some stealth and slowdown. The Twins have nothing.
Time is the biggest enemy of the Killer. Games are already fast enough as is. Slacking even a little bit will cost you the match.
So, why, oh why, do you take 9 years to release Victor, hitch onto/down a survivor, switch to Charlotte, etc. They're too slow. Way too slow.
Also, people already ######### about how the smallest mistake will cost you the game as Killer. It's one of the things I hate most about Legion's kit. If you get dedicated, or you just whiff, you lose all your power and probably your snowball/pressure. So seeing Victor be demolished after missing 1 Pounce, either because it's hard to hit or because I got dedicated, I immediately lose all pressure on that survivor and I lose my power for 6 seconds.
So, what strengths do these killers have? I'd say they are good campers, but you can crouch past Victor if he's camping and you can delete Victor if he misses/gets robbed of a Pounce if Charlotte is camping.
I really don't see how this made it past internal testing, if the devs even test their killers at all.
Not only did they make the weakest killer ever, but they also chose a code heavy killer concept when we all know they can't code for #########, and so the few killers I actually enjoy playing are completely unplayable.
I'm not gonna waste anymore time on this. I'm glad I didn't buy this dumpster of a DLC with Auric Cells. This chapter isn't even worth the Iri Shards.
Twins are defenitly NOT bad. It’s you. The killer itself has great potential for counter play, instead of crying about being bad and just instantly blaming in on the killer, maybe you should try to put in the time to learning how to get good with him
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@Omans said:
This combination of perks has a nickname on the Korean server. It is called RuBulDdaem (the first few letters of each perk's name in Korean).
It is, at red ranks, seen in virtually every game. As it seems a necessity to say your rank/play time here, I am a Rank 1 Killer, Rank 1 survivor with 4000 hours in the game. Of those 4000 hours, about 60-65 percent has been spent as killer.
I'm curious if the devs are looking into this combination of perks and/or already have plans in place to reduce its effectiveness.
Before you come in saying "but the killer is spending 2-3 perks. That's a lot!", please understand that this combination of perks is the strongest possible combination currently available to killers. Not only that, it is too strong. The "why" of 'why it is too strong' has already been discussed multiple times on this forum. It really needn't be discussed further.
The issue, which the devs set the precedent for when they changed Ruin due to how often it was being used, is how often it is used at red ranks.
At red ranks, at least on the Korean server, it is the default setting. In the past 50 matches I've played, the only times I haven't seen a killer using these perks is when matching screws up and matches me with a killer who probably doesn't even have enough shards to buy Blight/unlock Undying.
Old nurse, First live version of Legion, Prayer Beads spirit, Old syringes (purple and red), Iridescent hatches (as a Huntress main, please change these to something not absurdly broken). All of these things were broken, creating an unfun game experience for those facing them. You can add RuBulDdaem to that list.
You know you sound like an entitled survivor right? So let me get this straight, ruin, undying and tinkerer are a problem but decisive, dead hard, insta heals, flashlight stuns, borrowed time aren’t? If survivors are allowed all this then why cant killers have some good perks too. If you really played both, you wouldn’t be saying anything you just said, thank god your not the one to balance the game, it would be a killlers nightmare if we followed your logic
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@AggressiveFTW said:
The 19 perks that I'm talking about are: Overcharge, Hex: Ruin, Corrupt Intervention, Thrilling Tremors, Oppression, Dragon's Grip, Discordance, Surveillance, Pop Goes the Weasel, Gearhead, Trail of Torment, Surge, Hex: Huntress Lullaby, Tinkerer, Dead Man's Switch, Fire Up, Thanatophobia, Dying Light and Mindbreaker.
It's honestly sad and depressing to know that killers have 18 perks that have to do with gens. How come we have so many gen perks? Have we ever asked for that amount of gen perks? Is this a sign that survivors need a new objective?
If I'm gonna be honest with you guys, I think that the devs have lost their creativity a little bit with perk creation. The game will definitely get more boring over the years if survivors don't get a new objective soon.
The saddest part of all of this is that half of those perks aren't even used very often and isn't very good and viable in high ranks if you are trying to play serious and sweat.
What are your thoughts and ideas on how to fix this? Do you also believe that survivors need another new objective soon?
IF YOU WANT A SURVIVAL HORROR GAME WITH PARTS, PLAY FRIDAY THE 13th the game, in silence, killfloor, don’t starve to death etc etc etc...Dead by daylight is the only game that has gen repairs of its kind, and me along with many others, LOVE IT! Having to sit there while there is a killer lurking is very scary. ALSO IF YOU HAD TO GET PARTS IT WOULD COMPLETLEY RUIN THE WAY THE GAME WORKS AND THEY WOULD HAVE TO DO AN ENTIRE GAME REWORK TO CHANG THINGS UP LIKE THAT. ANOTHER THING DONT GET STARTED WITH KILLERS HAVE ALOT OF MEAN NASTY PERKS, BECAUSE SO DO SURVIVORS, AND I DONT THINK ANY OF US NEED TO GO THROUGH SOME OF THOSE NOW DO WE? IN THE END IF YOU WANT SOMETHING DIFFERENT, PLAY SOMETHING DIFFERENT, DEAD BY DAYLIGHT HAS GENS, AND FOR THE MAJORITY THAT LIKE IT, ITS DEFENITLY STICKING AROUND.