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RefinedZero

RefinedZero

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RefinedZero
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  • @ksignum said:

    I'd second that!

    Both Potion of Speed and the basekit lockout after flying being nerfed makes it so flying in chase becomes significantly worse and transforms Fly into a pure map traversal tool (if we're talking consistency). In this, it significantly limits one of the more fun Vecna plays such as window walks.

    If the goal of these changes are to decrease the relative strength of Fly without hard limiting its use cases then the nerf should go to either the basekit lockout OR Potion of Speed but not both of them.

    100% agree! I hope the devs can see this and understand, a base kit nerf which he is getting meaning it takes longer to attack after coming out of fly should mean that the Potion of Speed is unaffected. This way the addon doesn't lose its value, at least then if you want to use the shorter time to attack after fly you will have to take up an addon slot!

    BHVR please, one of the best parts about Vecna in this whole game is his creativity and versality in his kit, addons offer such different way to play him, nerfing Potion of Speed is just taking away creative options and more diversity.

    Everything about these changes in the PTB are great and beautiful QOL updates for Vecna, but the one thing that honestly should remain untouched is the Potion of Speed, so that at the very least, if you want to use it to explore diverse builds, it still comes at a cost of an addon slot.

  • @ad19970 said:

    Fly has received a noticeable buff. It's duration is increased by 1 second, and the movement speed is now much smoother, fly seems to accelerate much faster. The nerf to his cooldown after fly is absolutely necessary in my opinion to counter balance that, so that Vecna can't just fly up to a survivor too easily and then M1 them. That's why I also think it's good that the addon was nerfed, even though admittedily it might not be worth running now. So maybe they could increase it to 0.2 seconds, or 0.25 seconds.

    I would like them to keep potion of speed as it were honestly to add to versatility in addon choosing, but yes, if not then slightly faster like you say around 0.25 seems very fair!

    Thank you!

  • The 0.25s longer on cancel is one of the clunk things I hate and makes me want to stop playing, sounds like I am crying, I'm not its just something that feels artificial and pulls all of the fun out of it for me. I hope the devs could take this into consideration, Vecna has insane counterplay already.

  • I fully agree with this post, Vecna right now is unfortunately very frustrating to play because he is more so exposed by his own spells and kit than anything else. The Lich is one of the most powerful characters in the lore of DBD and the gameplay doesn't seem to merit this fact, I do hope behaviour could look back into this with a buff because I am currently on my P100 grind with him and I am already starting to have less fun simply because whenever I try to play a mind game with his powers, they just get thrown straight back into my face and it just feels more clunky than anything.

    I would love the flight of the damned and mage hand to be buffed to a 30 second cool down, simply because this would be a lot better at stopping Vecna from becoming a literal M1 killer as soon as his spells are used, not something a "god" should have so many frustrations with. The ability to continually fly over vaults would be nice, I touched on this before and I came to the conclusion that if you just fly straight through a vault and the survivor doesn't w key and instead sticks to the tiles then you will have that mistake yourself because you just flew as fast as you could away, its nice to learn when to stop flying rather than having some entity rival god be snapped in half because he flew over an obstacle. I believe it would be better to give that control to the player. Also yes, it is ridiculous when you fly over a pallet (even whilst using potion of speed) and still just have the survivor double back over the pallet leaving you looking less like a god and more like some dressed up drunken person.

    The only other thing I would like to point out would be the need to reduce his skeletons and his mage hand to 30 seconds (from 35 currently) I know I already said this but the spell rotations aren't fun when you are always in a perfect situation to use said magic and yet you're still waiting on the cooldowns, creating more frustration rather than opportunity. If the base cooldowns wont be buffed to bring them more in line with his pacing, then I believe the cooldown addons should go back to the way they used to be whilst keeping the current cooldowns of the base kit. Even if I bring both rings to reduce cooldown, together they only bring the cooldowns by 5 seconds, and one of those depends on a hit. This then means if you want that cooldown you have to use both your addon slots which means you cant use something else.

    I really like Vecna, I think he's an awesome character and definitely suits the world of DBD however, I can't help feeling like he is just a little weak. It wouldn't take much to put him into a good place, I hope you can address this.