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RayneC

RayneC

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RayneC
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  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757262#Comment_2757262

    The problem is that you're proposing taking away the one part of Pinhead's power that actually does anything. People are going to be upset about that because removing the interruption essentially makes Chain Hunts worthless. You can hear where survivors are a little better and they might be occasionally hindered in chase. That's it, that's the power. Nobody would even really have to do the box anymore. And his manual chains are also much less useful because they can no longer be used to stall from a distance (chiefly, stopping the box holder and preventing a gen from popping.)

    Can its synergies be extreme? Yes. It's a unique power. But "make it not function" is not the solution. Perhaps specific interactions should be looked at - for instance, the chains targeting the box holder are a problem because it can make the box too difficult to solve, especially in time before Pinhead manually walks over to your location and makes it impossible. Or perhaps there could be a timer where the chain hunt automatically ends, or the interrupts stop working, after too long a period of time in Chain Hunt. But preventing it from interrupting at all... no. There's a reason you're supposed to keep on top of the box. You also can, as a team, bodyblock a survivor that's trying to do an objective and soak up most chains that are coming to them if you end up in a dire situation.

    I appreciate your response. My main claim for this is about the box holder getting interrupted the rest were just suggestions to expand on further for a discussion (which most people seemed to not understand or didn't want to actually discuss) but yeah I totally get what you mean, also as for team play I 100% agree I think that in a swf environment it could be less of an issue however majority of the community isn't Swf so it continues to be an issue for solo queue players. Also that's what I meant as well by not making killers weak to the point of no value and I'm glad you brought up this part "You can hear where survivors are a little better and they might be occasionally hindered in chase. That's it, that's the power. Nobody would even really have to do the box anymore." because I do agree after your explanation that the other suggestions I made were probably not the best so thanks for that!

  • Literally, all half of you are doing is just assuming I want the killer nerfed for no apparent reason, but that's cool cause no one ever really listens, looking through this you can tell who actually gets the genuine concern and gives valuable input (like adults) and who doesn't so thanks to those who actually have something to input <3

  • I just want to reply to some of these, so the whole point of not making killers weaker is because at its base alot of killers are already stronger than others which is why they're highly played, the whole reason some of these killers need nerfs is because when you add things in game with perks to buff lower tier killers youre only making stronger killers even more stronger there's no even playing field here. Im also not saying every killer needs to be the same but they shouldn't be so drastically skill capped differently, its much more fun dying to players who can mind game loops and play well then killers who just range 24/7. (And yes thats MY opinion)

    Doing the box should be priority yes, but then what do you do when you just get hunted down everytime you have the box? Several players already have memorized the starting points of where the box spawns so even if you say its priority the chances of a pinhead getting there before you are still pretty good and again once he has it it doesn't matter you're chances of being already chained is high.

    Also these are just suggestions, I'm glad that Stormy agrees that it should stop interacting with the box itself, i think that's a good change honestly. I also just want to say that a lot of suggestions made shouldn't be taken super personally everyone in the game wants to have a good experience and play the game for fun, I'm not saying pinhead needs to be complete ######### im just saying that when theres perk combos like these which feel impossible things need to be looked it.

  • I don't agree with this idea only because pallets and blinds are apart of the game and a necessity to get distance on killers, the current no way out is good in my opinion because you need to hook each survivor at least once to activate it with max value, perks like this in its current state also neglect killers from tunneling because if they do that they won't get max value out of it but it was a neat idea, i would say if bloodlust was removed then it could probably be a cool concept!