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  • @immortalls96 said:

    This is what people are worried about ..? Personally I'm just glad killers got SOME sound indicators back

    I think it's great killers have a better and more reliable way to audibly keep track of progressing gens while in their vicinity; they just need to tone it down on the survivor's side. I think the particular sound they chose (the revving) sounds silly and out-of-place, but I'm glad there's something more there for killers, at least.

    It's just this SFX is so loud and the nature of what this SFX noise is becomes grating on the ears in no time on the survivor side.

    I'll mention this one more time: Keep this new SFX volume the level it is on the killer's side (to help killers) and reduce it for the survivor's perspective (so their ears don't bleed).

  • It is genuinely irritating on the survivor side. The SFX is so damn loud and it plays the same three variants of the revving SFX just seconds apart from one another.

    If more than one survivor is on a gen you hear both your revving SFX and the other survivor's revving SFX. Yes... This SFX stacks and plays on top of itself for maximum annoyance.

    The SFX is so comically loud I can't hear my friends talk. If a skill check happens at the peak of a revving SFX you won't hear the skillcheck SFX.

    This inclusion is silly and, more importantly, is irritating because of how loud it is and how often it repeats itself when working on a gen.

    If they're adamant on keeping this out-of-place SFX in the game just lower its volume output on the survivor's side and keep it at its current output on the killer's side if you must (so the killer can hear you working on the gen).

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/107939/ghost-face-is-broken-on-a-fundamental-level

    he is still a M1 killer, the survivors can dictate his stealth, and his stealth is on a super long CD even with all CDR addons. also you can hear him when he is close even when he is stealthed. I mean the MOST OPTIMAL WAY TO PLAY HIM is ignoring 50% of his power and JUST using his stealth part, meaning you get NO deviousness points with him 99% of the time. yeah you can use his 1 shot but that is SO HARD and clunky to get off and you are not even garunteed the down. you still got to M1 them, so in some scenerios you will spend the time to stalk them and then get looped for 45+ seconds for that M1 and not even get it. WHAT A GREAT POWER. when you could of gotten 1 M1 on them at the start at least

    I don't want him nerfed to oblivion. I don't want that for any Killer. I just want some brief, momentary audio or visual cue before he attacks in stealth, akin to Wraith or Pig, as many Ghost Face killers ignore his special ability as you said.

    Ideally, fixing the stalk/reveal design that the developers were originally going for is the best-case scenario, but I can imagine programming/play testing this to be as bug-free as possible would be incredibly hard, given the diverse amounts of maps/tiles in the game.

  • You kinda lost me at survivors rely on a terror radius and red stain.

    I won't argue times have changed for DBD, but the terror radius and red stain are absolutely fundamental things that Survivors use to know when/where the Killer is. And stealth killers "breaking" these things is fine, as they have momentary pauses and/or visual/audio cues before they attack while in stealth to balance this.

    And if you spot GF, just run. Trying to break him out of stealth is a red herring. Survivors are just giving him free hits when they try this, whether avoiding “exposed” or not.

    100%. This is why I no longer bother trying to break him out, because of how flawed it is. I've been shafted too many times trying to do so. So that leaves him with no heart beat, red stain, full movement speed, and the ability to attack instantly, because folks like you and me don't even try to break him out anymore.

    No other stealth Killer can attack instantly while in stealth. And with the reliability of revealing him always in question, his ability to instantly attack while in stealth doesn't seem quite right. If there could be a momentary visual/audio cue before he attacks while in stealth (like Pig, Wraith) that'd be helpful, as I'm not sure if you can "fix" (read: make perfect) the revealing mechanic for him.

  • Not even on your screen? Behind a bunch of clutter and you don't even actually know he's there? Revealed! Right in front of you? Literally in the middle of your screen? Nothing.


    I can explicitly remember a recent game where I was flat out hiding behind a short wall while injured, glanced in his direction for a second and broke his stalk, revealing my position. It was a serious ######### moment as not only was I not trying to do it, but I was behind a flipping wall. And other times I will be standing there staring right into his sad little face and nothing happens. I don't get it.

    I didn't bring this up on my original post, as I feared it'd be a whole other can of worms that'd make things too messy, but I can at least take comfort that I'm not alone on this issue.

  • But I thought I could just use my eyes on a killer whose behind the wall that has no heart beat, red stain, with full movement speed and can instantly attack while in stealth mode as you asked? My point being: Don't be condescending.

    My post/grievance isn't about perks/add-ons in any capacity; but as base mechanics for a particular killer.

  • He does have an audio with him when in stealth, which is his robes making noise.

    Very true. But more often than not ,the sounds of a generator or fire barrel drown out the noise.

    Have you ever considered to use your eyes

    Do you have x-ray vision or something to see him around the corner of a wall with just your eyes while you're working on a gen next to said corner? No? Got it.

  •  You can look at him and nothing happens. You can also cancel his power through walls.

    Yes. I wasn't going to bring this up but there have been times where Ghost Face and I would stand out in the open and the game wouldn't even begin to initiate me breaking him out of stealth. Other times my character model will be completely crouched/hidden behind a crate and I can still "see" him and break him out.

    I'm never sure what to make of it, which is a different type of frustration I have with him.

  • Unfortunately, at least at higher ranks, Ghost Face players practically never use the stalking mechanic for Ghost Face. They use a play style popularized by streamers, in that you use his stealth to get right up on unsuspecting Survivors.

    And with any other Stealth killer, there's a least some sort of audio and/or visual cue when they come out of stealth to give you at least a chance to react. The same can't be said for Ghost Face.

    I'd wager that, when Ghost Face was originally being designed, perhaps the developers weren't expecting such a play style to become the meta.