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Pumpkinsquad99

Pumpkinsquad99

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Pumpkinsquad99
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  • @AnneBonny said:

    this is a really unique concept and i'm a fan, although there are a few things that could probably be tweaked

    i have mixed feelings about the perks though

    i like acceptance a lot, the caveat of only having 3 uses out of it would prevent teams with flashlights constantly forcing saves

    persistence sounds like the return of old dead hard, albeit without the i-frames.

    i'd take the healing speed off of benevolence, healing is already very strong as-is with so many perks that increase your speed and busted medkits and their add-ons. i feel this would worsen the issue as well as punish the killer for not tunnelling since you'd want to kill the person that's healing faster. i do like the anti-camping aspect though.

    not sure how to feel about haunting visage, it'd help to get early hits for killers that really benefit from that sort of thing (oni, sadako, ghostface, etc.) but the lack of a cooldown is a bit worrying. depends how strong the hindered effect is i guess.

    i like budding horror, sounds fun to use with grim embrace

    shadow's call sounds pretty rough to go against, especially on killers like deathslinger or legion. a legion with never sleep pills, mural sketch or filthy blade, lethal pursuer, shadow's call and a midwich offering could have insane early game slowdown and possibly 2 or maybe 3 downs depending on survivor's spawn points. on the other hand this encourages survivors to split up on gens which ultimately would benefit the survivors more than the killer

    overall though this is a really cool concept, personally i'm more of a soma person when it comes to frictional games but i'd love this if it got added.

    The perks were just suggestions; they can be changed and altered.

    Acceptance is definitely a failsafe perk. In a team, it'd be really good especially if you're going against a VERY strong killer, like Nurse or Blight. It will at least get you to a better part of the map, or even give you just enough time to reach hatch before collapsing.

    Persistence is still only 10%. If you and the killer hug the loop tightly, at best you'll get maybe one loop extra - and that's if you haven't taken your first hit already.

    I can agree with removing healing speed on Benevolence. Definitely keep the unhook speed buff (maybe increase it to 25%), and if you somehow do go down near another hooked survivor - buying them 30 seconds is going to give some hope to the team, at least.

    Hindered could be something around 5-7% on Haunting Visage. If you get the jump on the survivor, it'll guarantee a first hit. The cooldown could be something around... 35/30/25 seconds? I think that'd be fair, especially since it's such a short duration. I feel like the aura reading is better, and I was thinking of its duration with Lethal Pursuer in mind.

    Budding Horror is good, as it encourages spreading the pain across all survivors, and tunneling one person out of the game will get you basically no value out of it.

    Shadow's Call requires that there are injured survivors near you when you down someone (within 24 meters). It resets healing progress and puts them in the mend state. It's basically a punishment for healing too close to the killer, but you can't really benefit off of it without slugging and going for a second down. If you chase two guys in mend, you'll get them both for not splitting up, though, which is definitely pretty evil and could be pretty campy. Maybe it needs a rework.

  • @IlliterateGenocide said:

    I know it wouldn't fit but i would love a "penumbra" alien skin since there made by the same people

    I agree! Spooky alien with a spooky alien chase, but similar playstyle, would be nice.

  • @Chocolate_Cosmos said:

    I will skip the long text for your idea (sorry), but I would like something from this franchise. It would fit for sure in DbD.

    I'm sorry it's so long. ^///^; I'll try to keep it short in the future, but I wanted to be precise with my idea.