Prinzessin_Soeh
Prinzessin_Soeh
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- Prinzessin_Soeh
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Comments
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/1021773#Comment_1021773
Weaker/newer survivors definitely got an indirect buff with the Ruin change. I play with my 2 buddies most days and they had a hard time working through Ruin. So they could almost never finish a gen. They also had a hard time finding Ruin because they are newer players and didn't know totem spawns. They also couldn't really stack up on gens because of Ruin. Now that it is gone we are blowing gens out of the water. Out of 10 games last night all 4 escaped with maybe 1-2 killer hooks every time. In Red Ranks. Prior it was usually 1-2 escaping with at least 5 killer hooks per 10 games. This buffed weaker teams/players to do gens at high level speed.
Maybe it's hard for newbies, but it was a little bit challenging for survivors and needed concentration on skill. Even rank 1 surv. doesn't hit all the great, but it was more fun. And ruin is still a hex.. so destroy it and ur fine. Now it's like no one cares about it, do the gen and get out...
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I guess it's a way to say: never play killer again!
Matchmaking is on point. Me Rank 9 Killer against survivor rank 1-4... they are gen rushing (i guess it's really rushing) while u haven't found 1 survivor. It's like 80 seconds for a gen (2 survivor 40 sec) and u should find one (1 gen) chase (1-2 gens) and hook.. then go and find one.. oops game over.......
Nice ruin rework.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/467455#Comment_467455
I got out after EGC last night. Being a killer main (Billy), I knew I just had to wait until the killer (Bunny Mom) came to check my side. The gates were completely across the map...so I knew NOT to touch it until she checked it. When she saw no progress, she did, just what I would do...go check the other one. She didn't have enough time to make it back once out of heartbeat range. She got about 20m away when the gates opened, threw a hatchet and missed.
*edit I thoroughly admit that if it were a Billy or Nurse killer...I'd be dead. In a perfect world, the devs would implement a speed boost to the gate ONLY WHEN in the killers terror radius.
Yeah, how about the trapper.. put one trap at every gate, clown: throw your bottles, pig... never mind with a trap on your head.. spirit: fast as hell, mikey: no terror radius, freddy: no chance, leatherface: chainsaws you anyway and i could go on.. got 1 time out vs hag, coz u can trick out her traps..
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I think it's a good way to give it a little bit pressure on the gameplay.. but if you are the last survivor it's impossible to open of the gates without being seen by the killer. Played several times as last surv. and never could escpe, cause the gates are so near and the killer comes with NOED and finishes me. Maybe it would be helpful by taking the gates farther away of each other, taking another function to NOED (it doesn't activates by closing the hatch) or open the gates a little bit faster.
How is your experience with it?
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It's a really good patch, now the killer closes the hatch and watches the exit gates, which are totally near each other.. and when this kiddo gets you, he leaves you on the ground watching you die by the entity.. thumbs up
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I think it did a lot before changing the ranking system..
And not jist the ranking system.. matchmaking also fails in matching rank 11 / 7 / 9 and 5 with a rank 2 killer who just slayed us all in 2 minutes after waiting 10 minutes for a lobby
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Well, the biggest problem is a camping killer or if he's tunneling.. you get depipped as a survivor so many times.. ranked 4 levels down just because there are so many killers, that aren't really jukeable (not for my skills).. the hit you down in abut 20 seconds and hook you up without even leaving. This is such a horrible ranking system.. you get punished for something which is not your fault.. so sad..