Pound0fFlesh
Pound0fFlesh
About
- Username
- Pound0fFlesh
- Joined
- Visits
- 104
- Last Active
Comments
-
Can also confirm on PC.
Broken.
-
Even with color blind mode on, that thing is a tan mess. There is no contrast between terrain, walls, corn, most elements of the house, the FOG is tan and the sky is as well.
It is a sepia nightmare, and even a Fog Whisperer (StreamDad) yesterday was talking about how it gives him a headache. Not from frustration, just the palatte literally gives folks a headache.
-
John Kramer? No. He mostly worked through his apprentices.
Hoffman, and do a Legion style model swap, sure!
-
Can confirm bugged on PC as well.
-
Killer Main here.
Please allow a new vial to spawn when you complete one. This is not fair to the Survivors in particular. When everyone is putting out the offerings and I'm even trying to be helpful, there's flack in the end game chat for taking folks to cankers and they can't fill them.
I can get the bonus from any hook, even if I fill my vial, they should be able to as well.
If anything, even in the OPENING VIDEO it shows a figure filling a vial and showing they are carrying more than one.
This is a solid event, and I'm happy you gave us the bonus to the amount we can do, but resource management in this game is not terribly fun, especially when there are those of us whop are trying to work together as a community to help.
Seriously, this is solid, and I enjoy it, but allowing us to start a new vial would be PERFECTION.
-
@DinoCannibal69 said:
Sorry but Freddy's already OPA killer that can not even strike a survivor without first using his power is not OP.
He's hard to hide from when awake because you get no visual on him, but even when he finds you you get a 7 second period to escape.
A killer that can not prevent you from completing generators when standing right behind you is not OP.
Even 2 of his perks are reliant on failure. Fire Up helps you as you lose the match. Blood Warden only works if the gates are open AND you hook before survs leave.His entire kit is frameworked currently that he is inherently weaker than survivors, and the only way to win is to drag a survivor down to your power level.
There is no skill to build on as with Huntress or Clown.
There is no secondary benefits to his power like Doctor or Hillbilly.
There is no travel benefit like Nurse of Hag.
There is no stealth attack and slowdown benefit like Trapper or Pig.
His kit is you can't see him, but that's ok, he can't hurt you...
-
There are a few things that I believe would help, and trying to stick with the lore of the movies. Even if we need to stick mostly with the reboot.
Base Transition to 5 seconds, however, each successive time you are put to sleep, you gain a marker, ( on the player icon, akin to the DBD logo, and how Freddy's claws appears on the reveal video for him) and with each you transition 1 second faster, and have a 20% chance that the wake up will not work. Max of 5, at which point if you are in the Dream State, you're stuck there, save for being hooked.
Putting someone to sleep does immediately stop progression of work, and actions can not be taken while transitioning.
Give the Asleep an AoE around them where survivors can be struck even in the awake state. Admittedly, this is rooted in this scene from New Nightmare.
https://www.youtube.com/watch?v=TFeNebpWRek (rework the sleep transition perks to fit these instead.)As Freddy doesn't really hunt the awake, have the match start with all survivors in the Dream State, but for this beginning sleep, Freddy can not see auras. Also, it will not appear to survivors that they are in the Dream State until they are hit by Freddy.
Based on the amount of sleep tokens you have, you will see Freddy approach periodically even when awake, but you'll lose sight of awake survivors more.
(optional) As Freddy like to turn the strengths of his victims against them, maybe invert the benefits of perks?