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Pizamo

Pizamo

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Pizamo
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  • @SilentShepherd said:

    Anything that is ANTI-FUN, that is, that makes playing the game not fun, should be looked at. For both sides. The aim of game play design should be to create abilities and gameplay that does not break the core tenets of the game and is not overly stressful that it ruins the game's FUN aspect.

    1. Bubba's chainsaw able to facecamp, insta down AoE multiple targets, and has many charges, AND can turn directions
    2. The doctor's AOE reveal scream. This mechanic breaks the fundamental tenets of the game. The hide and seek aspect of a HORROR game is completely nullified with this broken, stupid mechanic. And it even penetrates upper or lower floor levels. It's completely stupid. The killer doesn't have to search for you, you remove the tension and fear of the killer looking for you.
    3. Nurse blinking through walls. Again, another stupid ability that completely breaks the core tenets of the game. This time, the CHASE aspect. The chase aspect of a horror game is the most tense, exciting parts of this game. And Nurse completely ruins it with this stupid mechanic that allows her to simply teleport through obstacles, pallets, and even walls. This is ANTI-FUN written all over it.
    4. Decisive Strike should be CORE on all Survivors. Being tunneled out of a game is one of the most frustrating, anti-fun things in this game.
    5. The game needs to stop being about kills/escapes. A kill should be worth a lot of points, and an escape too, yes, but the game needs to utilize all of those amazing stat tracking that we ALREADY have.... and combine everything into an overall GRADE and Title Score for each Survivor. So even if you die, you helped your team succeed and escape as a martyr hero... which is a core thing in all horror movies... the hero who takes on the killer so others can get away. People would not feel as bad for dying anymore.. when they get a good score and the title "Heroic Survivor" for achieving a lot of points to contribute to the match, even if they died.

    I have a few more to add to the list.

    @SilentShepherd said:

    Anything that is ANTI-FUN, that is, that makes playing the game not fun, should be looked at. For both sides. The aim of game play design should be to create abilities and gameplay that does not break the core tenets of the game and is not overly stressful that it ruins the game's FUN aspect.

    1. Bubba's chainsaw able to facecamp, insta down AoE multiple targets, and has many charges, AND can turn directions
    2. The doctor's AOE reveal scream. This mechanic breaks the fundamental tenets of the game. The hide and seek aspect of a HORROR game is completely nullified with this broken, stupid mechanic. And it even penetrates upper or lower floor levels. It's completely stupid. The killer doesn't have to search for you, you remove the tension and fear of the killer looking for you.
    3. Nurse blinking through walls. Again, another stupid ability that completely breaks the core tenets of the game. This time, the CHASE aspect. The chase aspect of a horror game is the most tense, exciting parts of this game. And Nurse completely ruins it with this stupid mechanic that allows her to simply teleport through obstacles, pallets, and even walls. This is ANTI-FUN written all over it.
    4. Decisive Strike should be CORE on all Survivors. Being tunneled out of a game is one of the most frustrating, anti-fun things in this game.
    5. The game needs to stop being about kills/escapes. A kill should be worth a lot of points, and an escape too, yes, but the game needs to utilize all of those amazing stat tracking that we ALREADY have.... and combine everything into an overall GRADE and Title Score for each Survivor. So even if you die, you helped your team succeed and escape as a martyr hero... which is a core thing in all horror movies... the hero who takes on the killer so others can get away. People would not feel as bad for dying anymore.. when they get a good score and the title "Heroic Survivor" for achieving a lot of points to contribute to the match, even if they died.

    I have a few more to add to the list.

    Good survivors can beat Bubba even if he face camps. I got completely destroyed that one time

  • @Elfinlocks said:

    Honestly, getting bullied with two boil overs making it virtually impossible to do anything as a killer that I'm just trying to have fun with makes me never want to play this game again. These guys were playing in such mean spirits and I just couldn't do it. Just remember guys that the killer is a person too.

    https://us.v-cdn.net/6030815/uploads/Z5DT75TEUB5G/toxic.jpg

    Having the ability to never get hooked Is kinda Broken. I agree. Played asi Bubba on the artista map and someone with boil over kept wiggling out do I just slugged him the entire Fame. The only fix I can think ofnis to malé it 15% instead of 25%

  • @Sluzzy said:

    I say too effective but you could also say they are overpowered, hence killers are overpowered.

    Before someone comes at me that “Sluzzy, a 4 man SWF can counter those or good survivors can deal with it”.  My answer: If it takes a perfect 4 man SWF to overcome something, there is a huge balancing problem.

    One player should never, by default, simply win against an average team because builtin killer tactics are free and too strong.  The devs might say it is a strategy, well I have an answer there too, it is an unskillful strategy that is too strong. The survivor side does not have a default unskillful strategy that gives a huge advantage. Survivors are expected to become and get a PHD from looping school before they can keep killers away for longer than 10 seconds. Casuals can’t deal with it and it drives away players.  Stealth is almost non-existent so being seen by killers seem to be how everyone plays.

    Now, I’m not about limiting killers. I believe strongly in big agency where players can play how they want as I feel that is contributed to DBD’s tremendous success but I feel like these killers strategies are simply too effective.  When the game first came out, survivors were so much stronger so these killer strategies were warranted strong. But now that survivors are greatly nerfed over time, killers need adjustments. I am constantly facing killers winning because they camp or tunnel someone out of the match and the survivors are not compensated. Then in many matches the survivors give up because of an unwinnable way to win. The hatch and EGC mechanic are very unfair now.  

    Make the hook timer a little slower if the killer is camping. Make decisive strike cause the killer to lose the sense of sound so he can’t hear which direction the survivor is going after a strike. No scratch marks for 10 seconds after a successful strike. If the killer is stabbed, he could lose some of his senses for a little while. There is so much that can be done to deter camping and tunneling.

    The Entity needs to help in these dire situations. If all four are slugged unnecessarily, why not give one a helping hand, especially at 5 gens still remaining.  Is the Entity not feeding on hope or is that simply a lie? I am so tired of going into survivor matches and seeing steam roll and after steam roll. And these killers find it fun or would not want a challenge?

    Decisive Strike was overnerfed and needs a buff now. It’s never been buffed, only nerfed. If it is actually labeled as an anti-tunnel perk, then it should be one. It’s not one.  Meta killers ignore it and down them instantly again. It’s almost like a survivor with 3 perks and a tiny 5 second stun that the killer don’t even mind.

    Not every game is a 4 man perfect SWF that can deal with these powerful killer tactics, there needs to be something done to help 96% of the games where it is overpowered. But done in a way that doesn’t make the perfect SWFs any stronger.

    Well if you want decisive strike to be like in the old days and be able to DS every time a killer picks you up, then sure. The only buff I can think of that wouldn't make it stupid op Is you get DS back if you complete a gen. Still good survivors can flash save and pallet stun u to drop survivors. Just because someone killed you doesn't mean there need to be an instant to the killers. I play mostky killer (cuz no friends). Sure it gets annoying as survivor to get tunneled but it is how it is. DS Is supposed to give you atleast a little bit of Fighting chance against tunnelers and not give you a 10 second head start with no way to track you down. If you are good enough, you won't get caught and there wouldn't be this 20 line rant in the first place. You can always quit the game.

  • Trapper Feels super strong when your people walk in your traps. I got a 4k by just trapping basement