Pasi
Pasi
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@Shinkiro I’m not trying to replace kill pressure. I agree removing a survivor is always the strongest play.
The idea is just to slightly smooth early snowball without forcing perk choices.
If it’s small enough to not break high MMR, it might still reduce the feel-bad 3-minute games in mid MMR.@Emeal I completely agree that players will always optimize up to whatever line the system creates. That’s just how competitive games work.
My intention isn’t to “chain” killers or remove agency. It’s more about shifting early-game incentives slightly without preventing any decision.
You can still tunnel. You can still secure a kill early. The system just offers a small alternative pressure source.I also agree that if something like this was ever implemented, it would need to be looked at alongside gen pacing and high-level survivor strength. Otherwise it risks creating new imbalance instead of smoothing volatility.
Moreover I can see how this is a nightmare for BHVR to adress. Since they know it is a problem, I hope whatever they do, it focuses on reducing volatility without removing agency from either side. -
@Shinkiro That’s a valid point.
It might indeed be too weak in its current form to meaningfully compete with tunneling as the more efficient option.I also really appreciate the feedback that it’s perceived as a punishment rather than a bonus. That was never the intention. The goal wasn’t to restrict tunneling or dictate gameplay, but to create a mathematically viable alternative that preserves momentum without forcing an early 3v1.
@Emeal I agree that psychology and MMR expectations play a huge role. Tunneling often feels “necessary” because killers expect gens to fly, and that expectation reinforces itself. My thought was that if hook-spread generated tangible momentum, it might gradually shift that expectation.
From the feedback so far, it seems my proposal is simply too weak to make spreading hooks attractive — and because of that, it’s still interpreted as a penalty instead of earned pressure.
I’m genuinely curious about the broader perspective here:
Would you be interested in a system that rewards hook-spread with stronger momentum tools as a real alternative to early tunneling?
Or do you feel the current state of the game is already in the right place?