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Noth1ngY3t

Noth1ngY3t

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Noth1ngY3t
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  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/254320/removing-the-option-of-camping

    You are so typical of those moaners and groaners. You ask people to name one for you; they name many. You proceed to argue with them. For you it is all about what you can't do, while for a good player it is all about what I can do, and what I can learn to do. If you spent near as much energy working to overcome your obstacles in the game as you do coming here to complain about them, you wouldn't have any problems.

    How can i overcome camping? Not get hooked, there's always a killer whos gonna hook you, and you don't want it to be a camper, what's with you defending campers, i just want killers to move around and get better (like your telling me to get better), so they don't need to camp, if you still want to camp than, it just wont work unless you use the perk, That I'm also pitching

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237267#Comment_2237267

    You're getting a little heated, so I'm going to stop here and say I disagree with your proposed idea and move on.

    Alright, you dont like it, we move on

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237257#Comment_2237257

    Good killers do camp, though. That's why your idea would be bad. It'd punish them. Survivors don't have to like campers. I'm sure they don't expect killers to enjoy a generator being completed.

    OBVIOUSLY KILLERS DONT LIKE GENS GETTING COMPLETED, That's why you run AROUND, to stop it, not get one survivor on the hook and just watch them, campers don't care about gens because they just want the kill.

    And your previous thing about punishing ALL killers, no it only punishes campers like you not all killers, killers who walk around and go for hooks wont mind it and they have 4 perk that they always run because they don't need a perk that helps camping

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237234#Comment_2237234

    It sounds like a horrible idea to have to use up a perk slot to have things go back to how they are now. That punished all killers.

    No it doesn't, if you gonna play dirty, than you deserve to use a perk to do it, every survivor hates campers and im pretty sure really good killers go for hooks and don't camp for that first hook kill

  • @kaeru said:

    Anyway devs won't make health on hook stop, because it can cause holding a hostage.

    https://clips.twitch.tv/ColdApatheticOkapiCoolCat-eMd-Hc-n3feRNvzo

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237224#Comment_2237224

    There should be no game mechanic to force a killer away from the hook. There are situations where the killer will want to be near the hooked survivor, experienced killers. You can't punish every killer just because some of them camp when it's against their own interest.

    THATS WHY I WANT TO ADD A PERK ALONG WITH THE IDEA, I literally giving a perk that CANCELS the anti health drain, meaning you can stay at the hook, IF YOU WANT TO STAY AT A HOOK LONGER THAN USE THE PERK, if you want to run around more and go for hooks dont use the perk, I gave the perk idea for the soul reason so its not forced for the killer to leave the hook because the perk cancels the anti health drain

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237197#Comment_2237197

    Those perks do help against camping.

    Borrowed time gives you an extra health state, Camaraderie stalls the struggle phase to give your team more time to attempt a rescue, Decisive Strike to help you escape if you do manage to get rescued but go down again, Deliverance if you're not being face camped and you managed to get it activated, and Kindred to help your teammates coordinate a rescue via aura reading.

    And yes, I will defend camping. There are times when it is the right choice to make, especially with over-altruistic teammates that could lead to additional hooks. That you would suggest that the hook time be paused indefinitely when a killer is near... well, it certainly sounds anti-killer.

    But if removing health drain when killer is camping, makes the killer move around and GET BETTER AT THE GAME, so they dont need to camp anymore, and if they gonna keep camping 1 survivor 3 can escape.

    Also they can add perks to the killer the one i mentioned that ignores the anti health drain for some duration of time

  • @kaeru said:

    Anyway devs won't make health on hook stop, because it can cause holding a hostage.

    OK, you have a good point, BUT there is also an easy fix, just make the health drop extremely slow.

    Actually NO, if they are just camping and the health isn't drooping, what ya gonna do, it doesn't hurt the survivor, and they can just be on the hook, the killer can stand there it doesn't do anything, when he leaves, the survivor has a chance to be unhooked, if the killer camps and by your words hold hostage, then 3 survivors are just doing gens and then 3 of them leave and the killer gets only 1 kill and less points, the killer starts running around he gets more hooks can get more kills and in the end more points, so your comment is dumb.

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237178#Comment_2237178

    You may not like them, but they are perks that can help and they're infinitely better options than to severely punish a killer who wants someone they caught to die. Why shouldn't the killer be allowed to kill?

    Literally just said how none of the perks you listed help against camping, i literally gave an idea that helps survivors AND gave a perk to the killers to help them against it, here i thought you killers would be accepting but here you're defending camping because you cant play in a different play style, When did i say killers aren't allowed to kill

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237153#Comment_2237153

    Borrowed time, Camaraderie, Decisive Strike, Deliverance, Kindred.

    Borrow time - 50/50 the killer can get you before you unhook a survivor

    Kindred - Just shows the surviors and the killer if its close to you, that doesnt do anything to stop camping

    Decisive Strike - Bruh thats to get off the killer, does nothing while on the hook

    Deliverance - Good job you got yourself off the hook, now the killer can chase you and tunnel you, NICE

    Camaraderie - if survivors dont go for the unhook its useless

  • @Khar said:

    Survivors already have anti-camping perks, just run those.

    Name some for me