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Neverdweller

Neverdweller

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Neverdweller
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  • Sounds like you take the game way too seriously. I think ranked needs to be removed from the game for just that reason.


    If someone wants to leave it shouldn't be a huge impact on you negatively.

    It has never really been an issue for me.

  • Can we keep sexuality out of the game please?

    If you want your character to be gay, it is. Its fine. Its your own thing.


    I dont need sexuality in everything I do.

    Stop putting boobs in my milkshakes and dingdongs in my yard.

  • I feel like DC isn't even a real issue at this point and I don't feel it should be punished.

    If anything I feel that it should reward not only the killer but the survivors who remain in the match.

    Also why does it cause survivors to De pip when a killer leaves before a match starts AND causes you to lose any offerings?

    Come on.

    This should have never been a thing.


    The game should feel rewarding without being obnoxious because someone leaves.

    Someone left so what lets keep going should be the attitude of the game and it should enable everyone to feel that way on both sides.


    Fixed.


    Also if you are in a party and your friend leaves, naughty naughty no bonus for you so no abuse.. disconnects do happen sometimes though, oh well.

  • Its just an Idea to play with.. Think of the game being readjusted with it to be around the same flow of the current setup, I am not suggesting it take "longer" to do anything, though sometimes I do see 3 generators pop off in the first two minutes of the game.

    A lot of this game is RNG, Random map, Noone knows what items / perks everyone is using and you are all given random items and perks through the bloodweb to work with.

    I just feel it would be a little more interesting than holding the button to repair the generators.

    The objective remains the same. Fill the generator repair bars.

  • Hm.. That would make no mither a little more interesting and actually tempting to use.

  • So wait. You want DS to also inflict broken or exhausted?

    DS is already nerfed so bad people don't run it usually.

    Killers will often see an obsession in the game if they have no perks for it and not pick people up because of the possibility of being stunned for a few seconds (oh no).

    DS was fine honestly, its basically a free wiggle ONE time in the game.

    If all the perks didn't suck everyone wouldn't pile on and use the one perk that was useful.

    Instead they just keep nerfing all the perks instead of making them all useful.

  • @StupidPallets said:

    Because

    a) The duration length for pulling them off their hook onto your shoulders is so short and inconsistent โ€” that is, reliant on capricious ping โ€” that at least a safer measure for what should be an obvious down should happen.

    b) Think about it: You're in the worst possible spot imaginable. A brutal Killer is right behind you. You deserve to go down if you're going to make greedy or self-sacrificial saves.

    c) The Killer should not be attacking the bloody HOOKED survivor by accident when there is a body right next to them trying to save them. Imagine in Nightmare on Elm Street movie Freddy Kruger hooks a victim, then his obvious effect is to take down to rescuer, but misses and hits the hooked victim. Well then Freddy just looks like an idiot. Not scary! But with our controls, and with body blocking, it sometimes does happen that you miss a very clear, available, open target.

    You'll have objections, but I will counter all of them. "Well, just hit them correctly!" Look above, bodaggit.

    This Is a terrible idea.

    You can already grab them off while unhooking which I feel is terrible as well.

    You may as well just say Hey Unhooking is not fair everyone should just have to sit on the hook and die because I am the killer and I NEED EVERYONE TO DIE ALWAYS

  • I believe what we are all getting at here is the same

    Sabotage is dead right now and has been for a long time.

  • I do feel that the ability to sabotage never even gets used.

    I believe the objective there is to make it so its a viable option to stop a hook from happening without making it so amazing that its all people do.

    While a purple repair kit will make this easier it seems like there are hooks every freaking 5 feet and even when you sabotage a hook it doesn't last very long.


    So you factor in wiggle time (Which is insane) distance of hooks (One right by every objective with 3 more in view) and the time it takes to sabotage (years) and the time it takes for hooks to come back (you blink and there it is).

    While this can be irritating for killers there are other things you can do to make the killers game more enjoyable while balancing this and not making it an issue.

    Like how about the killer can pick that hook up and repair a hook while holding a survivor.

    it provides extra wiggle but also lets the killer have a chance to get a hook.