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Namyze

Namyze

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Namyze
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  • Likely won't escape but I have had matches turn around occasionally. Not often. But it when it does, it's usually when said person being tunneled got hooked first and they've just chosen to exit early regardless of whether they were tunneled by trying to force DS, standing still under hook, throwing themselves at the killer.

    Regardless of whether they were hard tunneled or just giving up, there's fun to be had in the chase and ultimately escaping is not a requirement for me to enjoy the game. And when it does turn around because you've taken the killer on a 3-5 gen chase, boy, does it feel good.

  • Hi I came to put my two cents in, apologies if some things I'm mentioning have already been said:

    I don't think aura perks are necessarily busted, but aura perks can be really busted on certain killers, especially if they stack 3 or more consistently. But that same problem is prevalent with gen slow-down perks. And haste perks (though there's not many of them because it's a dangerous stacker).

    Ideally it's the most fun (and seemingly most balanced) when killers equip a mixture, and by themselves they don't pose a problem for a variety of reasons. I think it's one of the things that add variety and excitement to the game, as long as it's not stacked like any "category" of perk.

    As for actual counter-play regarding aura perks, a lot of them can drastically lose effectiveness as the match goes on when a survivor discovers the killer has it, and can pinpoint which one. While you can argue this takes a level of game knowledge which may seem too much, this is a moot point as knowing how to chase/loop well and chaining tiles similarly takes game knowledge.

    Examples:
    - Nowhere To Hide often leads survivors to pre-run and this is extremely detrimental to any M1 killers, especially for hold W gamers.
    - Barbecue & Chili had this issue even before more aura perks came out. The counterplay is to get within 40 meters before the hook, or if your aura will be read, move in a direction for five seconds (seven if lethal pursuer), then completely change your direction. I guarantee you this will waste most killers' time.
    - Friends til the end is a problematic one. If you're already the obsession, your only counterplay is hiding in a locker, assuming you don't have aura-hiding perks. Otherwise, your aura is not read, but the scream will notify the killer of your general location. Similarly, you can also treat it as barbecue as the obsession, but just as 10 seconds and abuse the fact that the killer is trying to M1 you instead of using their power.
    - Lethal pursuer is common on certain killers. This is the hardest one to counter because it just affects other aura perks, but your best bet is to be cautious and half-assume killers like Hillbilly, Nurse, Ghoul may have it and be wary during the first few seconds of the match.

    As somebody mentioned above, almost all perks have a "requirement" and "limitations." If you know what those are, you can abuse them to waste the killer's time. This is exactly the same on the flip side for killers who know survivor perks (waiting out dead hard or getting easy locker shenanigans from head on, changing from hit-and-run to downing tactics if there's very fast heals going on, etc). If you play the same way every single time but only change the microgame chase sequence, you'll continuously fall behind and get frustrated if you don't adapt to other side's perks. I think this is why there's no need to nerf aura perks as a whole, just individual ones that may be way too strong at times and combo too well with other perks.

  • For me sometimes in solo queue I feel like I'm the one that has to go in for the saves or something despite being on deathhook because frankly I've lost faith in my teammates. If I saw that they haven't been doing anything, I'm not going to expect them to go for the save even if they're healthy. Been the one who died on hook way too many times because nobody went. The injured on deathhook people are probably also splitgenning when they're not going in for the save.

  • I'm not dropping a god pallet just to get rid of bloodlust. I'm leaving it for my fellow potatoes because they'll probably need it to survive.

  • 2.3k hours here. Rarely used meta perks.

    Lost about 18 games in a row before promptly giving up the last time I played. I was tunneled out either mildly (from second hook) to from the start (first hook then back to back until death) for about maybe 8 of those games. I don't stick with other people and splitgen so that might be why.

  • Cheryl, Claudette, and David.