MysteryWyvern
MysteryWyvern
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- MysteryWyvern
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@Leon_Loves_Cheryl said:
DO NOT TOUCH HIS CANCEL COOLDOWN. This will destroy his skillcap immensely and make him boring to play as AND against.
What you're asking for here, is going to be the WORST POSSIBLE VERSION of this killer because you'd disincentivize using his power in interesting, skillful ways, basically shoehorning him into only using it when he's guaranteed to catch up on you, with zero risk-taking from the player's part. You're asking him to be weaker than Legion while simultaneously being more boring. They can't increase the downtime after his leap without just turning him into Diet Legion.
The whole point of his ability and his skillcap is to dash intelligently to cut off your path, and give you a moment or two to try to get away before he hits you. If you make him take too long before he can hit you, even after playing correctly and performing a good dash, he's going to be piss weak. He's already an M1 killer.
His gameplay loop is to try to cut you off and then down you. It is NOT designed to "cut you off, stare at you for 3 seconds and let you get somewhere safe before he can hit you". That's not only unfair to him since he can't down you directly with his power anyway, it's also dumb to play against. You're asking for something dumb to play against.
If you make him take too long before he can M1 you, he's going to be worse than Legion because his ability to injure a whole team is significantly slower, while also denying him the ability to effectively bodyblock windows and pallets. He's not designed to stare at you for 3 seconds while you try to shuffle around his body. His power cooldown is designed to give you enough time to drop a pallet on him or vault, otherwise you die if he blocks it OR if you're out in the open. His power is NOT designed to stare at you lovingly while you beat your face against him trying to reach the window behind him.
You could nerf the range in which he can get his initial injure, or make him walk slower when his power is out, but DO NOT TOUCH HIS CANCEL FATIGUE. You don't actually know what you're asking for. You are going to be even more frustrated against him while simultaneously ruining what makes him fun to play.
Here's a changelist that I think is healthy for both sides:
- Survivor power clickbox reduced (buff to high skill Kaneki players so they can swing around corners and bodyblock instead of accidentally pouncing on survivors, while nerfing low skill Kaneki players and controller players)
- Slightly reduce movement speed while aiming power
- Prevent the power from locking in to people with an Endurance status effect. This means you cannot pounce onto someone who was recently unhooked, but you can still use it to pre-counter things like Styptics and Dead Hard. You can also use it to bait Dead Hard (since the power will only be unable to lock onto someone for the 0.5 second duration that the Endurance effect lasts during Dead Hard.) This change will tune down Kaneki's ability to tunnel.
Done. That's it. That's all he needs. I deliberately excluded any changes regarding how his initial hit injures people "through walls" because that's not what's actually happening from a technical standpoint (he's latching on to you BEFORE you reach a corner. Reducing the clickbox will already solve a lot of the issues here so no further changes are needed regarding the visual mismatch)
Did you not read my post bro? You're mostly agreeing with me but acting as if I said the complete opposite...