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Mono_Neko

Mono_Neko

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Mono_Neko
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  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046985#Comment_4046985

    Refer back to my first post. Nobody should be flaming the players for taking the obvious best option. It should be on the devs to ensure that best option is better balanced, and not an obvious cheese tactic.

    Don't mistake my arguments here for justifying toxicity. If you're tunnelled out, complain to your mates or on the forums, but don't be nasty to another human being about it. The most constructive thing to do with that frustration is advocate for change.

    Sorry I must've misunderstood the way you said things then

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046977#Comment_4046977

    You shouldn't escape every game, period.

    Where did I say you should?

    just learn to loop ffs

    Just learn to play without cheese.

    And looping isn't always possible. I play as Dredge. If I wanted to, I can sit in a locker near the hook and then teleport right beside it the moment someone unhooks and surprise hit them immedialty, wasting their Endurance. If there's nothing decent nearby to use, they're screwed.

    This 200 hours Wraith might be on a new account or simply changed plateform. Hours doesn't equal skill.

    Smurfing and cross progression aren't the same as your genuine hour count. You can generally tell when a person's hours are legit by how they play.

    wait for her to hit you and save during cooldown

    You said wait until the last second. If you do that, the hooked survivor is going second/dying while the dog is dragging you. This requires a second person to do the save, and at that point the camping is working because there's one person on gens, at most.

    This has always been a killer vs survivor issue, the killer saying that "they don't need to do that to win" are low MMR and throw their own matches which is really weird.

    Yeah no, it isnt. Almost everyone I know plays both roles. It's a certain type of player vs another type. The best killers I've ever played against have been super skilled at applying pressure, mind gaming, and landing all their hits. The people who really want to be great at the game and don't want hollow ego-feeds are the ones who learn how to do more than just cheese.

    Need more analogies or do ya'll get the point?

    Games where the roles are fairly equal are not equivalent to this game.

    It's not cheese… Is doubling gens cheese? Is spreading gens cheese? No, it's efficient. If the speed boost isn't enough to get out of a corner then the survivor might be bad and not avoid lockers.

    Not really since people with 3000 hours have played worse than people with 300 hours.

    Then you wait a little less and adapt.

    I can only trust you on the part with your aquitances but even comp players agree that you need to tunnel, in settings where survivors are heavily restricted, so you can imagine in pub…

    Okay let's take Friday 13th then. Is Jason expected to drop someone after grabbing them just because it's the start of the match and "It doesn't respect their playtime"? NO

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046977#Comment_4046977

    Again, the point is that the killer returning to the hook and therefore getting to tunnel you can be their decision, not your mistake.

    As for the second part, I mean, resources have to be used. Deadzones being created in general isn't a mistake either, the game's designed around it. If a deadzone is created, you're supposed to avoid that area… which you can't do if you're hooked there and chased as soon as you're unhooked.

    To respond briefly to your response to someone else: Modern fighting games are typically designed so that you can adapt to fireball spam, or just to limit fireball spam in general compared to older games. That'd be an example of adjusting the game to promote fairness, which is what a lot of people want with tunnelling.

    And it is the right decision so why are they expected not to do it and throw the match???

    I'm sorry but if you can't escape a deadzone after being unhooked, I don't know what to tell you.

    Lastly, the game has adjusted to make tunneling harder and harder but survivors want it completely gone, not just like the fireballs so yes, you proved my point…

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046966#Comment_4046966

    That's cool and I agree it's a loss for the killer, but killer and survivor wincons aren't the same. I wish they were and the one tunneled survivor gets the win too, but they currently don't. They just get a death on their stats and an MMR loss. Though I very much view this game as a team one, many in soloq either don't view it as such or don't know how to properly play as a team, and the game is doing nothing to show them how. We don't even have a decent tutorial.

    if mmr works

    That is a big "if"

    So again, survivors play bad, so the team suffers, yet the killer is expected to handicap themselves to be "nice" and "fair"? What are we talking about?!

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046951#Comment_4046951

    Oh sure, they'll get the gens done, but the survivor wincon is currently a personal escape, so that doesn't do the dead survivor much good. The fact that a low-hour killer can get boosted to higher MMR with experienced players very quickly with little to no gamesense or skill is a problem.

    You shouldn't escape every game, period. The game is a 4v1 so a win for survivors is 3 out or more. Yes mmr doesn't recognize that but everyone else does so you are just butt hurt at that point.

    Killers aren't "boosting" their rank, they are using optimal tactics and survivors are whiny about it, just learn to loop ffs.

    @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046933#Comment_4046933

    The point in bringing up Sadako isn't that she's an unstoppable tunneller. I agree, Sadako is one of the few killers you can fairly reasonably fend off a tunnel from, especially with perks.

    The point is that a good majority of the roster can just decide to return to the hook and tunnel you, not just the high tiers like Billy. It's just flat out not because the team made a mistake in a lot of scenarios- it's a decision the killer can choose to make for themselves and force the issue.

    As for the last part, that's not really how it works. Resources have to be used sometime, and even if you reach one it isn't necessarily going to be a good one that'll help that much. You can't avoid a deadzone if you're hooked in it.

    Then don't stay under the hook like every good survivor will tell you…. Between the time where you get unhooked and the time it takes the killer to TP, you are safe, otherwise you threw, I tested it.

    Who created the deadzones in the first place? Survivors, so you didn't manage the ressources correctly and, with the amount of times I see Megs prethrowing all the pallets in areas, I can say it IS the survivor's fault, not the killer's fault. Also if you know there is a deadzone, don't die next to it, you can't be mad at the killer for taking advantage of your poor positioning. It's like if someone got mad at a sniper for shooting them when they walk in the open for a minute….

    @cogsturning said:

    The killer is too far for the first option so I simply wait the last moment to trade

    This can't always be done without coordination. I've see many ranged killers—Deathslingers, iri-hatchet Huntresses, and Houndmasters, in particular--who will stand right outside the range and wait with their weapon ready. You try to trade, get hit/downed, and the hooked person goes second/dies. The coordination needed to unhook them is hard to manage in soloq. The same problem exists with slugging multiple people. Even in a party, whole-team slugs happen. It's particularly hard to counter with certain aura read perks.

    How is it the killer that is blamed and not the survivors?

    Because the killer is making the choice to do the thing, just like a killer will blame survivors if all of them brought gen perks and Commodious toolboxes and gens got done in three minutes. Difference is, I've never actually seen that happen, yet I see tunneling, camping, and slugging every time I play survivor.

    And because a 200 hour killler can tunnel out a 2000 hour survivor. The skill it takes to tunnel is generally low against most players. The skill it takes to counter it can be pretty higher depending on the killer and the person playing them.

    Also, this isn't a survivor vs killer issue. Plenty of killer-players are against these tactics.

    Hours don't mean ######### and you know it…

    This 200 hours Wraith might be on a new account or simply changed plateform. Hours doesn't equal skill.

    Deathslinger shots can be baited, houndmaster is saveable (wait for her to hit you and save during cooldown). I will give you that iri huntress is the exception, yes. You'd need 2 people for a save and that needs much more coordination. Not impossible but in soloq it is nightmarish.

    This has always been a killer vs survivor issue, the killer saying that "they don't need to do that to win" are low MMR and throw their own matches which is really weird.

    Are you gonna get mad in a fighting game if your opponent uses fireballs from range when your character can only do melees? Ofc! Does it mean the opponent shouldn't be able to spam fireballs? NO. It means you need to adapt and find ways to block/dodge the fireballs and get closer to hit them!

    Are you gonna get mad at a sniper for shooting you in the head when you stand still? Yes. Should they throw the game and let you stand still for minutes? NO, you need to find covers, be unpredictable…

    Need more analogies or do ya'll get the point?

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046932#Comment_4046932

    The thing with quick gens is that it's more often than not the result of the survivors having nothing else to do. One could even say that quick gens is the fault of the killer, and that seems more reasonable of a take than 'blame tunnelling on survivors'.

    As for 'real' genrushing, I assure you some people do blame survivors for trying to get the gens done as quickly as humanly possible. Especially when it's against a killer without mobility.

    Regarding slugging, what killers get flak for is unnecessary slugging, ie., intentionally going for bleedouts. I don't think any reasonable player is going to call you a slur for leaving them on the ground for 20 seconds.

    Also, what is a 'good team' anyway? Is that remotely reasonable to expect from public matches?

    Quick gens are the result of multiple buffs for gen and healing speed as well as more info for survivors but sure it's the killer's fault for not having mobility like Blight.

    I have personally received insults from players that forced me to slug (flashlights, sabos, pallet saves) so no, it's not only the "unnecessary" slug which I would like you to define btw.

    As for the expectations of public matches, if survivors refuse to improve that is on them, but they will complain about counterable elements of the while doing so, resulting in poor balancing by Bhvr. My expectations from other players are to either do their best and improve and shut up, which doesn't happen.

    And you don't need a team comp to win against a pub myers :)

  • @[Deleted User] said:

    The killer is outnumbered 1-to-4. Easier to bully the lone guy than 4 different survivors at once.

    I see killers shaming other killers for the same reasons tho…

  • Sadako is an m1 killer that you should be able to win chases against easily, so I will say it only for that bcs I hate saying it, but it's a skill issue.

    Now for Billy and others I can see the point and to that I say: 10% haste is enough to make it to a good pallet, otherwise you deadzoned yourself: again, nothing the killer should be insulted for, it's bad ressource management….

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046918#Comment_4046918

    How come is it easier to kill someone new rather than an unhooked person that has 15 seconds of endurance and 10% haste?

    New in what sense? A new install, or someone with no hooks? New installs will also get 15 secs of buffs, so Im not sure what your point is here.

    If it's someone not yet hooked, then I'm even less sure what you mean 'cause that is simply not true?

    Also killers don't have a choice in the matter of weither survivors want to save on pallets or with flashbangs, sabo hooks and all of that so why are killers expected to not play a strong tactic (it isn't an exploit like some say, otherwise spreading gens and being efficient is too)

    Kind of a false equivalence. We're talking about being eliminated early versus being inconvenienced/stalled. Also, hook sabotages are pretty damn rare in my experience, not to mention risky. Same goes for bodyblocking. Plus, there's no way they'll be able to sabo all hooks, and if you must, you can slug. It's not like you have no options here.

    When you're being tunnelled, your only options are to try to hold a chase and pray your teammates do gens, or die.

    Which again, proves my point that with a good team, tunneling isn't a problem. Don't blame the killer, play the teammates jerking it to new sable skins. And for the equivalence, nobody is shaming survivors for completing gens in 5 minutes: it is praised by all, whereas the killer ending the game in 5 minutes is "no fun no skill #########"….

    Finally to the sabos, killers are also being insulted for slugging, read my post…

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046919#Comment_4046919

    The survivor starts the chase injured and out of position- that is to say, the killer starts right on top of them, or at the very least very close. When their Endurance elapses, they're a one hit down, or conversely you can hit them immediately to effectively only give them a post-hit sprint's worth of distance, which for a lot of killers isn't much.
    The survivor also has a high chance of being in a deadzone, or at the very least not near any noteworthy resources. After all, a chase did just happen there before, it's why that survivor was hooked in the first place.

    The fifteen seconds of Endurance and Haste are why there's a chase in the first place. It's still an easier chase than targeting someone fresh, otherwise people wouldn't bother doing it.

    Again, if the killer is near hook, DO NOT UNHOOK. You should have more than enough time to get to a safe pallet with the time it takes for ANY killer to come back to hook. Again, punishing the killer for the team's mistakes…

  • @jesterkind said:

    Broadly, it isn't constructive or appropriate to shame any players in these contexts.

    That said, the reason the killer gets shamed and not the survivors is because it's the killer who chose to try and leverage something unbalanced, which is quite frustrating to go against. It's still only appropriate to aim any criticisms at the devs, not the players, but there's an emotional reaction to getting tunnelled that only exists if you're on the receiving end of it.

    For camping and slugging, sure, there's answers. Tunnelling, however, just puts you in a much harder chase because the killer decided they wanted an easier win, and that's not a reasonable thing to expect most players to deal with. You have to outperform the killer pretty considerably to beat tunnelling- at least without perks.

    How is it easier to chase an unhooked person with 15 seconds of haste/endurance instead of a new person? Even at basekit, the survivors is at an advantage

  • @GentlemanFridge said:

    The skill required to counter tunnelling as vastly higher than the skill required to do the tunnelling. Plus, tunnelling is a choice, having to counter said tunnelling is not. You either do, or you die.

    Also, generally speaking, going down is an inevitability. Especially against mobile killers, you simply will not run a killer for 5 if they're any good.

    How come is it easier to kill someone new rather than an unhooked person that has 15 seconds of endurance and 10% haste?

    Also killers don't have a choice in the matter of weither survivors want to save on pallets or with flashbangs, sabo hooks and all of that so why are killers expected to not play a strong tactic (it isn't an exploit like some say, otherwise spreading gens and being efficient is too)