MissJupiter
MissJupiter
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- MissJupiter
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Comments
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@Emeal said:
Agreed, it runs the risk of just getting people to leave. Not only do you have a bad game and you get it, but then you get a warning like the game is wagging its finger at you. "nuh nuh dont die on purpose" its a system meant to warn offenders but also ends up being insulting.
I agree it really feels like a slap in the face when you already had a bad game. The people who die on purpose or dc on purpose-they don't care about pips or grade anyway. So it really only hurts the people who are trying to do well & get that either by massive tunnel or an insta death cheater. I had one myers basically teleport on me and mori me at the start of the match before his rework.
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@YamamuraVideoRentals said:
The biggest problem with Weave is that many times it's so hard to even find the item that's revealing you. Like, you'll see the icon, but often times the item is hard to see, and its location is hard to pinpoint for one of many different reasons. All the time wasted just trying to find a dropped item is massive value for the killer.
The range of Weave is also too large imo. A few well-placed items can cover a huge area and provide invaluable intel.
And even then the idea of dropping items at the edge of the map feels rather absurd. I mean, I've done it as well, but you have to think about it.. it also wastes a ton of your time. And then let's say you've got a toolbox you want to use at a gen, and there is a now-depleted flashlight right there as well revealing your aura at all times… So you're telling me the solution is drop my box, pick up the torch, go all the way to the edge of the map, drop it, then go back to the gen and pick up my item.. Not only has my aura been revealed all this time, and not only am I oblivious for like a minute, but I've also wasted all this time just juggling the items when I could have been working on the generator.
It's just god awful. I've just given up on bringing items, because I am so sick and tired of dealing with this perk, and cancerous Franklins which also just eliminates your item anyway.
Not bringing items and running plunderers isn't a "counter". It's a desperation measure.
I agree, I feel like the range is far too wide and the counter is stupid. Weave should either be a hex totem or there is a timer on the aura once an item is picked up/dropped.
The 'omg it takes two perk slots' argument isn't an argument. FTP/BU took two perk slots as well and they still reworked BU.I've seen so many people just go next the second it's franklins/weave. Franklin's has always been an extremely boring perk to go against. It feels pretty intentional that they added chests for this anniversary and then brought in a perk that killers benefited from survs opening those chests.
Bhvr, you got your money's worth. Please just adjust weave to have a timer or turn it into a hex totem. -
@katoptris said:
There isn't an add on that does it. The only one that shorten the shock delayed is the discipline add ons. If you wait until he shock then you can still perform the unhooked.
They recently buffed doctor to increase his shock range & delay and with addons it makes it really hard to unhook with it. We had two people there and one just dc'd because we couldn't get the unhook.
Stuff like this in the game is why survs are playing less & quitting. Sure, it's rare, but it's completely unfun to play against. This game might be a doctor preventing unhooks with his ability & the next game is a pig just following you around preventing you from getting the trap off your head. This might seem small, but over time each match seems to have some small annoying thing that if changed, would improve the game a lot.
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@katoptris said:
There isn't an add on that does it. The only one that shorten the shock delayed is the discipline add ons. If you wait until he shock then you can still perform the unhooked.
I don't know what to tell you but he was able to spam the shock nonstop and someone went 2nd stage b/c it wasn't possible to unhook. Someone else was trying with me and it wasn't possible until he left the hook. Like I said, either way the shock shouldn't prevent unhook. That shouldn't be in the game. Just like how if you're fully insane you can't do much but you CAN unhook.
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/419238/doctors-power-shouldnt-prevent-unhooks
if you get zapped by his power it makes it so you can't interact with anything. I don't think the iri add-on does it.
Even with calm spirit? Because in chase I was completely fine and was able to vault pallets and windows when he was shocking. Yet when I tried to unhook, it showed a red symbol in the corner stopping me. Either way I shouldn't need a perk to counter this as it's completely dumb. I bring calm spirit for this situation specifically and it's not stopped me from unhooking before unless it was suppose to then.