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Meydix

Meydix

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Meydix
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  • @YamamuraVideoRentals said:

    I think you're spending way too much of your attention on the "flick" and not taking into account that now Oni can pretty much curve around any obstacle with very little issue…

    He could always do that bro

  • @Canoupy said:

    it seems a lot of killers play with the intent of making it a 1v3 as soon as possible to maximise the chances for a win. whilst this is a strategical approach, hard tunneling to achieve this is unhealthy for the game.

    a killer should not be allowed to hook the same survivor three times in a row without hooking another survivor in that period, if a killer attempts to do so then the survivor gets boosted wiggle and any hook the killer approaches whilst attempting this will be blocked off by the entity.

    this will be cancelled if:

    • 90 seconds have passed (perhaps basekit unbreakable for affected survivor so killers don't wait it out)
    • a second chance perk (DS, off the record) has been used
    • another survivor is hooked

    now for part two! endgame slugging :( when there are two survivors left, killers seem to have the habit of leaving one on the ground whilst they chase the other to secure a 4k and get that basekit mori, the basekit mori is a fun addition to round out the game but it has been unhealthy so far. slugging with the exit gates open to force people so you can secure that final mori? absolutely fine! leaving a survivor on the ground for 3 minutes to chase another? so boring for that survivor on the floor like damn.

    when there are two survivors left in the game, they should both get basekit unbreakable, to prevent slugging and force killers to pick and risk losing the 4th to hatch.

    this will be cancelled if:

    • one of the last two survivors die by any means
    • there is a hatch offering

    Its cringe bro:DDDDDDDD

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/452063/onis-flicks-are-worse-in-ptb-9-1-0-heres-why

    The reason for most of these Oni changes has been because his flicks could not be done with a controller, so they've tried to make it possible. Of course this would change how he plays with a mouse there's no avoiding that.

    So they continue to tinker with it, I'm guessing with the goal of somewhat appeasing Oni players using either input device.

    The thing is, right now in the current live version of the game (9.0), flicks are in an almost perfect state. Personally, I’ve gotten used to the sensitivity - if I need to turn smoothly, I can. If I want to do an instant 180, the game lets me do that.

    But on the PTB, I can only turn slowly, in an arc, swinging behind me. In other words (as I already mentioned), the character is simply being limited in what he can do. That’s why I think it’s a huge downside and pretty much devalues all the time players have spent learning him - assuming nothing changes before the update goes live.

    All BHVR really needs to do is slightly reduce the sharpness of the flicks to make them feel more comfortable for most players. But the one-frame flick should stay.

    "So they continue to tinker with it, I'm guessing with the goal of somewhat appeasing Oni players using either input device."
    I really hope that’s the case :DDDD

    As for consoles — now all players are on equal ground, and that’s a good thing. The fact that 180s only used to work on PC was definitely unfair.