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Canoupy

Canoupy

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Canoupy
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  • my immediate thought is that survivor hook count needs to be visible to killers now - i understood why it wasn't before because it just gives incentive to tunnel but now you are punished if you fail to keep track and accidentally kill a survivor you didn't think was death hook, this is especially true with four stack swfs all wearing the same skin.

    a killer is punished with no gen regression and bonus repair speed because there are four steves screaming at you and you can't tell which one was hooked and which one wasn't?

  • still an issue, just had it on mothers dwelling and lost the game bc of it smh

  • killer main btw, not a salty survivor

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/452265/3-hook-tunnel-endgame-mori-slug-prevention

    You are kidding right, 90 seconds until a killer can finally mori or kill the survivor?

    You do realize in 90 seconds players can do 2 gens and even if you ditch that survivor and let them be on their own they can finish a gen all on their own.

    that's the point, there are three other survivors you can go and chase and hook, so you don't need to hook that singular survivor a third time when no one else has hooks - by all means alternate tunneling two survivors if you really must to add pressure on those without hooks, but making it a 3v1 as soon as possible is a cheap way to secure a win and is unfun for that survivor.

    second chance perks feels like a bandaid fix, when the issue itself should be addressed in a manner thats good for the game and doesn't particularly harm either side