MaxPowrer
MaxPowrer
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- MaxPowrer
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After posting the screenshot... did i need two more bars?
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How about:
Hatch spawns only instantly, if only one survivor is left.
For each additional survivor, who is alive, hatch spawn is delayed by 1 minute... so if all gens are done and all survivors are alive it would take 3 additional minutes till the hatch spawns.
And for keys you should add an opening timer: Maybe purple key takes 20 seconds to open hatch (like a gate) and pink one 10-15 seconds?
And/Or Hatch closes after one survivor jumps in?
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/508784#Comment_508784
Then your problem is with the grind, not WGLF and BBQ specifically. And, frankly, using perks as ways to solve problems in the base game is something we wish to avoid.
That's just another wish ...
I still think BBQ ist much stronger than WGLF.
Even if it is countered by hiding in a locker... it takes time for survivors to get there..
My wishes are:
Easier stacks: Maybe through a fullheal (so you can get 4 stacks with 2 safeunhooks + heal - in a perfect game with all 4 surviros running WGLF everyone could get 4 stacks theoretically)
And a bonus for WGLF like the aurareading with BBQ... maybe your next skillcheck after getting a stack is a greater one... or more actionspeed for some seconds... or aurareading on the killer ...
@Peanits @not_Queen : Are there any plans to even those 2 perks out? In terms of fairness?
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I'm in love with Peanits and his sexy communication. It's a warm hug for this forum full of complaints <3
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@Boss said:
Another way to get Tokens? Sure, i don't mind, but make them be earned with Altruistic actions.
Not that i care, but the devs want you to get Tokens with Altruistic actions.
then maybe for 1 full heal 1 stack of wglf? :)
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/508779#Comment_508779
Achievable with playtime? sure, if you call gettin BBQ only once in a entire year in the shrine achievable with time! After all WGLF has been in the shrine 5 times aside from being free with the base game, not to mention that the great majority of killers bougth the leatherface dlc, and absolutely all of the survivors got WGLF for free... yeah... equally fair!
you are absolutely right. what's your idea to fix that?
maybe both perks as a standard teachable? or something like every two months both perks have to be in the shrine?
I think for long-time-players it makes no difference, because at one point you had it in the shrine...
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@Judith said:
Killers need bp for perks and add ons, that is even worse. Right now I am playing Myers most of the time and I really love dead rabbits combined with some green add ons. I have enough for some games but when I think about leveling up other killers for perks I always have to keep in mind that I need add ons for my mains too. It sucks that I have to choose between the two.
It would be nice, if we could take the things we don't need and give them back for the entity in exchange for bloodpoints. So the grind would ease up for both sides.
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@[Deleted User] said:
WGLF is a perk that everybody can get for free with the base game
BBQ isn't! It only were in the shrine 2 times since the release of leatherface
You want to be equals? both must be free or both must be a paid dlc
Just be grateful that all survivors get a extra bonus point perk for free and move on!
A good argument, dear friend. But you mentioned the shrine... so both perks are achievable with playtime. So I think they should be equally fair.
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@Judith said:
Before I played killer I always thought bp gain was unfair because killer seemed to get more. But when most killers are heavily add on dependant you really need more bp than survivors. As a survivor I don't need any items tbh because perks are good enough for me. As a killer I need at least yellow and green ones to make the game more enjoyable.
Addons is a good point... I rarely play with addons as survivor (always afraid of franks..) only offerings.
But survivors need bloodpoints for perks, which we get with bloodpoints. I'm trying to get all teachable perks... I'm at 400h playtime and still need more...
The grind is really hard and WGLF isn't helping much, since the stacks are so hard to achieve... of you get them, but die in the progress. (Not all of the times... sometimes it works perfectly).
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@SunderMun said:
I'd hazard a guess that it's related to the fact that it would mean you'd only need to achieve one of an OP add-on in order to be able to use it every game, and that wouldn't exactly be balanced if it were, for example, iridescent heads.
good point. didn't think about that... :D
Maybe the solution - in terms of fairness - would be that you have to fix survivor-addons? If you use 99% of the charge... you only get to keep 1% ?
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Implement statistics too. So if you created a game mode with the new KYF, you could see under statistics how often killer has won etc.
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The Hurt-/Dying-State music is too loud!
Cant really listen to my audio book, when I'm hurt/lying on the ground :/
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It's a funny idea to remove the boredom during repairing... and make it more interesting..
But while I have fun solving Minigames a Wraith, Pig, P1 Myers can sneak up on me. I have no possibility to watch the map... spot the Killer in distance. See an injured survivor or other things.
I don't really know how to solve this... maybe with possibilities zu choose during a skillcheck? (Pictures of 4 cables, numbered 1-4, Press the number of the biggest cable?) I dunno...
My personal experience is... games where I sit longer than 1 gen are quite rare... so moments where I can do gens undisturbed are the "relaxing" part for me... :)
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Introducing the Banshee ;)
Cannot hear skillchecks because of her scream...
Maybe she can rise in the air and have a better vision on crouching survivors... maybe I think this one through and will make a post :)
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haha... NOED is the only reason I do dull Totems
you want to get Gen-rushed, because that's how you get Gen-rushed.. (ok you get anyways.. but that's another problem)