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Malakitty110

Malakitty110

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Malakitty110
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  • @Grossman said:

    https://forum.deadbydaylight.com/en/discussion/157543/please-stop-using-self-care

    I would recommend run Self-Care with Botany Knowledge. It's also worth to heal against Sloppy Butcher. About Sloppy Butcher, tiers only affect bleeding frequency. Mangled is same on every tier.

    I rarely use self-care but when I do I use botany

  • @Deadeye said:

    Just as addition: of course it is also bad if the survivor runs across the map to find a stupid unsafe healing spot in the middle of nowhere. That "running across the map" wastes time as well and a longer healing time increases the chances to get found by the killer before you finished. This is just less likely to happen when you are done quicker. But this is again a survivor thing, not a perk thing. Finding safe healing spots is not that hard, but many people think "get out of LOS" is sufficient.

    @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320153#Comment_1320153

    I know. But that is 3 people busy, so 3 people not doing gens. 1 healed, 2 healing

    Again fair point

  • @Deadeye said:

    Selfcare is not that bad. It is bad when people die on hook while someone selfcares, sure. But That's not the perk, that's the survivor. That survivor could also just say "nah, I'm injured, can't go for the save. I'll hide until someone heals me". Same result, maybe even worse because the survivor won't be helpful for an even longer time.

    Thing is, if you are healed up, you are not "exposed" anymore. If you can extend the chase with that extra hit, it gives other survivors extra time on gens. Yeah, some people say, it HAS to extend the chase 32 seconds because you wasted that time on healing. Actually 11 seconds is enough because 3 people could work on gens in that time, meaning 33 seconds gen progress. And there was a video for comparing clown gas differences. Without any perks or powers or addons to end the chase quicker or close distance faster, you need 26 seconds to catch up to a survivor you hit, if the survivor just runs in a straight line. I'd say that's worth it. It is just not worth it if you run against killers like Legion for example, that can easily keep multiple survivors injured. Because then you never get out of the healing mode.

    Btw, one survivor healing himself with Selfcare takes 32 seconds. One survivor healing another survivor takes 16 seconds, while 2 people are busy with it. 16*2 = 32. Same amount of "lost" time. When you go to someone on a gen and let him heal you, it would be actually more efficient to use selfcare, because when you join him, you both get slowdown on the gen. Better let yourself don't do the gen for 32 seconds while the other one can work with 100% efficiency, than having 0% efficiency for 16 seconds and then 170% . You get less progress after 32 seconds.

    The only really valuable thing over Selfcare is, when you team up to heal. 2 people healing someone takes 8 seconds, times 3 for 3 people being busy is 24 seconds.

    Fair point. P.s three survivors can't heal one survivor only two

  • I honestly don't really like it because DH has come in clutch for me so many times so not being able to activate because of doctor is really ammoying.

  • I do the exact same thing just to spite them it's amazing to get a reaction lmao ๐Ÿ˜‚