MTB207
MTB207
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- MTB207
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3214960#Comment_3214960
"Camping and tunneling is unfun so just dont do it"
Holding M1 on a gen is unfun too, so don't do it either. Thanks.
i meant its not fun gameplay for both sides, not saying that dbd is a fun game on any side because jesus christ i hate it but at least dont try to make it more miserable since survivors already get head aches from solo que and im pretty sure i specified that its not survivors who made generators be a hold left click simulator
also im not trying to hold the survivor mains side, im not a survivor main since i play both sides equally but ive played enough to know how painful this game is
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@AcelynnBen said:
https://us.v-cdn.net/6030815/uploads/TNSZASXDUF9N/20221009170505-1.jpg
the whole map was like this, up to 4 pallets in a row, and into a impossible loops, the fact that i got motion sick because of such much spinning to hide my red light is really not ok, this is not fun this is torture
and why are we even locking the game in 4 maps rotation to begin with, and only this map for some reason, because next game i tried to play dredge and got destroyed because so many pallets, so i can't even learn a killer, awesome.
and yes they aren't god pallets but these guys were SWF so u could see how hard it made it
yes they were friends on steam, since there will always be that one person, HoW Do yOu tHeY aRe SWF?
edit : even tho its obvious im talking about the chaining not the actual pallets, pallets are fine, the chaining is not, the SS is an example
thats just rng problems and we know to damn well that bhvr doesnt care enough to fix rng
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@hiken said:
And no one is complaining, everytime i see 2 flashlights and Eye Crow is insta alt + tab im not playing against an invincible strat.
im talking about pictures ill show you, inside the building you have those 2 lockers (behind the pillar there is another one) that allow 2 survivors to be invincible if they run together, there is nothing you can do they can pull out saves so easily, survivors should never have such power even if they are not helping to progress the game (in my game thery were because they can do the gen in the building without anythng u can do and they had rush thyself and the map is gigantic anyway and the strat can be done in multiple places in the map as i will show you so they are not useless for the team they can do gens nearby those spots) i didnt allow them to get any save but i knew what were they trying to do, i just wasnt gonna give them the fun of getting way with it because thats what they wanted and i never will allow them to do such scummy thing. in the end got 1 kill with face camp cause they were extremely efficient on gens.
https://us.v-cdn.net/6030815/uploads/9AVZCEHVB91C/image.png
and another one
https://us.v-cdn.net/6030815/uploads/6SACJSYHHTU7/image.png
and another one (back to back)
https://us.v-cdn.net/6030815/uploads/BGUO881CMJNI/image.png
https://us.v-cdn.net/6030815/uploads/10KBXRGONBLL/image.png
so many all the time. they just always have the angles to get them because there are not enough walls to prevent it.
1st of all, doesnt alt+tab just switch between apps/programs, and anyway, i dont see the problem with this cus you can just switch targets, you dont need to keep grabbing the same locker person, thats literally just bad strategy on you cus they arent doing gens so yeah
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@RavenBirb said:
Since we out here holding survivors hands every patch, how about making killer gameplay less frustrating? You have to mostly sacrifice a perk just so you don't watch survivors vault a window 3-4 times before moving on. That can be said for a lot of spots in the game, it's not as black and white as "don't chase them then" It's a win win scenario either way for survivors because it's either you're wasting time chasing or wasting time chasing them off a gen for them to move spots and do the same crap. Since the killer works with the entity, moving through the vault should block it by default i feel.
If you have bamboozle, it just makes things so much more fun and fair, and some killers literally NEED IT. Or it's going to be bad game for you, every time unless you have new players as survivors
Bamboozle feels like the borrowed time for a lot of killers build
"bamboozle needs to be base kit 🤓" bro just mindgame, its not that hard, why not make noed base kit as well?
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@Official_hilbert said:
This last week every time I play against an Onryo they have all done the same tactic over and over again and it’s getting ridiculous.
With constant teleporting to tvs, addons that give comdemned when doing actions, tv placements on maps being completely inconsistent, and Onryo slugging on top of it all, has been a nightmare to face.
They try to go for full condemned which I’m not saying is bad, but they slug is the problem. Plus the tvs are too rng dependent and way too close together or apart. I had two tvs right next to one Gen and after teleporting to both got two levels of condemned off.
On top of that, inserting a tape doesn’t interrupt the Onryo teleporting at all. Do if you’re right at the tv ready to insert the tape, nothing stops her from teleporting.
In my opinion, the addons that apply condemning to healing shouldn’t apply if they’re downed. The slugging is just annoying at this point. Can they also please fix the tv rng, every Onryo I have faced has been like this and it’s getting completely unfun to face
skill issue
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@almofan1001 said:
Why do survivors insist on saying that camping and tunneling is "0 skill" "braindead" "bot"?
As far as I can see, it's infinitely times more skillful than holding M1 on a generator and talking to your Twitch chat in background while checking your monitor every 10-15 seconds for a skill check. You don't even need to watch out for killer most of the time as terror radius gives you an indication when you actually need to start paying attention. Hitting good skill checks can be mastered after 10 minutes of the gameplay time. That's all the attention span and skill it takes to do your objective while the reward is immense.
At least when you tunnel you need to end the chase fast. You take a big risk and if you fail, you get punished heavily by basically losing the game on the spot. A sole survivor literally gets a chance to win a game for their team on their own. A successful tunnel is much more skilful activity than holding a button on a generator.
When you camp, you need to constantly look for other survivors, don't hit the wrong person, time your M1 to grab, avoid body blocks, and make sure to watch all angles so you don't miss anyone coming for rescue. It's at least 5x more actions for a killer to do (successfully) in order to gain benefit from it.
So please, survivors, when you complain about no-skill gameplay, have a bit of self-reflection. Your objective (generators) is literally the lowest risk, lowest skill and highest reward in the game to exist on both sides.
this is literally an excuse for camping and tunneling, like we didnt make generators to be like that and most survivors tend to take chases rather then staying on gens cus everyone agrees that holding m1 for a minute and a half is crap, also camping anf tunneling is unfun so just dont do it
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@Iron_Cutlass said:
I really did think the community would at least have some level of maturity, or have the ability to read a single sentence, but I guess the DbD community proved me wrong.
What exactly was changed?
- Flashlights are having a buffer time added as well as some other smaller changes to make the game more accessible to those with photosensitivity and epilepsy.
This is of course a good thing, it makes the game more accessible and available to all, but some people are upset that they now cannot click their flashlights. But overall clicking your flashlight had almost zero effect over gameplay at all for a majority of people, and this change will still have almost zero effect over gameplay for a majority of people. This change only effects a minority group, but it still is a positive change for the community and game.
Let's look at some of the common arguments I see against the flashlight changes:
- "Oh but there are other issues that cause seizures, they just hit flashlights on purpose," just because there are issues does not mean it wont be fixed, it takes steps towards making the game better, and this is just a small step forward. BHVR is known for rolling out changes over time instead of releasing everything all at once, just look at the map reworks from 2020-2021 for example.
- "Oh but people with photosensitivity or epilepsy should not play a game if they fear having seizures," people bring up this argument and not only is it insensitive but overall just proves the lack of empathy of others. People should not be excluded from something they enjoy because of such.
- "But they are catering to a minor part of the community," and who cares? It's more people playing the game, more people interact with, more people that can enjoy something they otherwise couldnt before. It would be selfish to not want these changes because you are admitting that you only want yourself to be catered to, and not anyone else.
If you are actually upset by the flashlight changes, I understand. But in my opinion, these changes make the game better and allow more people to be able to play without health risks.
the only thing thats sort of bad about this update is that you cant really correct a flashlight save if you messed it up but besides that there is absolutely nothing bad about this update