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Lilac_Dragoness

Lilac_Dragoness

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Lilac_Dragoness
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  • I find it very sad and strange how few outfit options Bill has and wish he had more. Even just a few purchasable in store.

  • NO

    Reason 1. I wanted to note a scenario that I have seen. I had it happen in multiple recent matches where I or someone else was hooked, two slugged, and the last one was injured. That is the appropriate time to try to jump off the hook and possibly turn around the entire game, but you can't because of the number of players alive. The mechanic is there to give you a slim glimmer of hope or chance to survive when things go south. Ideally you want to be rescued, but it is meant to be a risk you can take when that doesn't appear like it can happen. Luck is supposed to increase you odds not be your only hope. I fully understand and have been frustrated with teammates killing themselves on first hook too, but a survivor that wants to die will die, go afk, sabotage, or disconnect anyway. Disconnecting is the best outcome because sometimes the bot is more helpful anyways, but bots have their problems too.

    Reason 2. It gives the killer an advantage that they didn't have before. I know it is supposed to punish disconnecting players and help the players from being left with bots. However, it now seems like it just assures the killer they can now go peacefully slug after first survivor is hooked unless they see luck when loading in. This was meant to keep a player engaged for longer but has now turned the first player hooked into bait for campy and slugging killers even more so. As a player you already have to be very selective with perks and now you have to use a slot or offering to give yourself at least a 1% chance.

  • Good news. This challenge "Mad Skills" and "Mad about you" in level 2 of tome 2 can now be completed. The most recent patch fixed it!

  • Can confirm. I was able to complete this challenge as well as one the other challenge that was bugged in level 3 of this same tome "Mad Skills".

  • I have to agree.

    The quests don't make me feel accomplished in the same way. I am very frustrated that they unlocked all of the stories in the tomes as well. I love getting to unlock the stories, because it feel like I earned those too. I also feel like the new system greatly discourages players from trying to use and try different characters and improving your skills. I also noticed that you are no longer able to preview your tome challenge while your match was loading in like you could prior.