Kamisa
Kamisa
About
- Username
- Kamisa
- Joined
- Visits
- 38
- Last Active
Comments
-
@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904282#Comment_3904282
The comparison with Legion makes no sense. They both injure you for free, Legion just needs to walk closer and is slower at it. They both still need to M1 you but Kaneki actually has a chance to be successful because he can use his power to cut off your pathing. It has more interplay than just being pure M1 like Ghostface or Legion. Even Pig has stronger downing potential in certain loops than Kaneki.
He doesn't need any changes. It's too early to be making claims that he's overtuned because you're not even giving yourself time to make appropriate comparisons (like to Pig, which makes way more sense in the context of his ability to down someone, of which he lacks unless you're in an open area.)
I think it is a big diference between running to you to injure and simply teleport to you to injure.
The Legion and Ghoul both cause deep wound, but if you have played as Ghoul you know how easy it is to injure someone: you just need to look at them after a dash, with insane range.It is much tougher for Legion to do so because:
- He needs to come close to hit you
- He cannot see scratch mark or killer instinct before the first hit, which makes him easy to cheese
- Survivors can still outplay him even if he is close (360, pallet stun, …)
But with Ghoul it is much easier, too much easier. All you need to do is dash the first time, then look at them and you will teleport into them and injure. If you have played him, you will understand.
And it is not even relevant to compare Pig and Ghostface to Ghoul. Ghostface has to mark you then walk with his puny 115% speed to you like a joke, and Pig screams at you warning about the long lunge attack.
And about his path cutting power. I don't say remove it, but survivor need more time to counterplay against it. unlike Wesker and Blight who has time before they can basic attack, and Blight also get slowed down, but Ghoul's window time is too short, as if he can basic attack again instantly.
But you're right that it is still too early to judge similar to the Unknown situation, and my change suggestion can be too much. However, after playing several matches I see his insane ability to move around map, injure potential, loop counter with pallet and window vault, … has too little punishments or downside other than that he cannot down you with the power. He has the movement power of Blight, pallet vault of Wesker and injure with deep wound of Legion, and yet he only has Legion's power downside.
-
I think he is a bit overtuned and need changes.
First of is his grab attack. It is a free injure and deep wound when you mark on the survivor, unlike Wesker's power which is a dash or Legion who has to get close to you to injure. Sometimes you hide behind the wall and still get injured, and that is unfair af. Also he can grab you on the other side of the pallet, like what?. So Change his grab into a dash instead of the auto target.
Second, his fatigue (time to be able to basic attack when cancel the skill) is too short. With blight and nurse, survivors have a bit of window to run away as they are fatigued, but for Goul it is near zero if he dash to a wall next to a survivor instead of into the survivor, allowing him to basic attack them instantly. So makes him fatigue when he use all charges or cancels his power.
Third, his movement power is insane with little punishment. Blight and Wesker is punished if they mess up the skill with the fatigue, and is wesker messed up his dash he just goes to Antartica. Also his power to traverse map is problematic with the tunnelling, since the moment you unhook he comes right to you. So he need some sort downside with his power.
So give him a fatigue and makes his grab a dash instead of auto-grab and he will be fair to play against, for now.