KWPrice
KWPrice
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1538245#Comment_1538245
I dunno man. I've been both red rank survivor and killer on both PC, PS4, and PS4 Pro. I find very little difference between them skill wise some killers clearly have an upgrade on PC. I see that the average player is not the strongest player on DBD. Just overall I feel a lot of people think the skill gap between PC and a Console is this huge abyss that's an obvious show. Yet when I switched from PS4 to PC I didn't really notice anything above what I had seen on PS4. Then again this is just my sole experience, but as its my experience as of yet I see little difference in a skill gap between platforms.
On a side note I have noticed survivors still acting like they did when MMR was giving you completely boosted survivors. It seems to only be present with the crossplay between killer and survivor though.
Not sure what you're trying to say or what the nature of your disagreement is.
I can only tell you, in the past matched against teams of green/purple PC players ( playing as Spirit) I often got walked on.
Conversely, last night it was 4k's, discons and often double pips in all 5 games I played.
Maybe I had a great night.
Maybe I have turned the corner on skill.
Maybe they were all dropping frames or heading fps problems.
Or. . . Maybe the console greens/purples (and some reds) aren't generally as good as the PC counterparts.
Take your pick.
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@Liruliniel said:
As someone who plays on both PS4 and PC. I think your overestimating PC players by a long shot.
Most of my friends so far are unimpressed with the crossplay. They see even more of the less than skilled players. Assuming there all console players is a joke 🤣
The only killers who really get a buff between PC and console are Nurse, Clown, Huntress, Plague, Slinger, and Legion.
Enjoy that superiority complex you got going though.
I don't know brother.
I am the plainest of plain killers on PC (r17) and I wrecked multiple teams with green and purple ranked players last night.
Prior to cross play, my fellow PC greens and purples generally walked on me like I was made of rug, so there might be a legitimate disparity in quality between PC and console players.
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@Hi_Hello_Gooday said:
Licensed DLC Characters are locked behind paywalls and this is fine since stronger alternatives are available through purchase with in game shards for killers and survivors themselves are essentially just skins. The real problem at play here is those characters perks. Decisive strike is a full 60 seconds of invulnerability for any survivor off of a hook, locked behind at least a 5 dollar paywall. Barbecue and Chili doubles the speed at which you can level up characters and is one of the best information perks in the game, locked behind at least a 5 dollar paywall. Save The Best For Last Demogorgen's best perk, locked behind at least a 5 dollar paywall. Surveillance a huge bonus for any Pyramid Head player, locked behind at least a 5 dollar paywall. Make your choice one of the best perk additions for the Wraith and Freddy, locked behind at least a 5 dollar paywall. Of course you can win without any of these perks but that's not the issue, no pay to win game lets you buy automatic wins, they let you buy advantages which these perks clearly are. Now you may say that the shrine of secrets is the answer to my problem but it is nothing but a faulty bandage on a gaping wound. Decisive Strike has shown up 11 times on the shrine, Barbecue and Chili has shown up 4 times, Save The Best For Last 10, Surveillance 4, Make Your Choice 5, and I wont go on to mention how some of the DLC perks from as old as Demogorgen haven't even been listed in the shrine yet. You ask players who do not wish to pay for killers or survivors they don't want to wait for an unlisted amount of time till their perks are purchasable with shards, this is the same thing Battlefront 2 did. Make players grind for months for the chance to get the more powerful tools while others can just pay to get it immediately. All perks should be purchasable for Iridescent Shards and shouldn't be locked behind a pay/wait wall.
You do recall the company need to stay in business so that everyone, free and paying player alike, can play, right?
Companies have to sell things - it's not scummy - it's marketing.
If there game doesn't make 💰 they turn off the servers and we all lose.
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@Almo said:
The Princess Bride is not a good movie.
Oh man, I'm really going to catch hell for this one.
Well you're actually correct.
To call The Princess Bride merely "good" would be too faint a praise to Damn it with.
It is at least excellent, if not completely sublime.
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@ZaKzan said:
There is a point in this game where survivors go from being complete trash to being able to easily loop a killer for all 5 gens. As a killer, you hit this wall around rank 7 when you start running into very high rank survivors. Survivors are extremely OP, especially considering there are 4 of them. Moris, Iri heads, and myers t3 are all rare addons / offerings. DS BT and DH can be used every game, and bringing even brown toolboxes almost guarantees a win for survivors.
The main problem in this game is the insane amount of window and pallet chains a knowledged survivor can utilize. It is impossible to reliably mindgame good survivors, and missing one 50/50 mindgame will take these survivors to the strongest chain of tiles in the map. When you abandon this chase, you can only hope the next survivor you find is worse or in a bad position, and if they aren't you are guaranteed a loss, as finding a survivor and chasing them for a few seconds then abandoning the chase only to do it again is enough time for survivors to do all gens before you kill them.
Since the killer starts every game with zero map pressure, the pace of the game is set entirely by the survivors, not the killer. The killer has to play flawlessly because the killer needs to exploit survivor mistakes to get ahead. Only when the survivors make mistakes can the killer gain anything. The strongest killers are those that can down survivors in that grace period that survivors get which gives them enough time to run to the strongest tiles in the game.
It has also been proven that survivors don't even need to loop pallets to win. There are enough pallets in the game that if you were in a chase and just threw the pallet down early and ran off to the next pallet, by the time you were done, all 5 gens could be done.
As a survivor, I actually find it quite insulting that the devs think I am so stupid and so inept that they have to make the gameplay so brain dead that the only thing required of me is that I hold down my shift button to run.
Well written explain.
Good job!
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1051939#Comment_1051939
Again, it's a small notice in a direction, and not one I have room for between making sure I don't get tunnelled out of the game.
There are WAY more problems with NoED than "Just do bones". It requires you to do NOTHING in order to get its effect, there is no warning until the first hit, and a literal speed boost that lasts far longer than any Survivor speed bonuses.
So, yeah. I'll run Small Game and get tunnelled against a killer not running one perk for 9/10 games.
Do you have a moment to speak about your savior, Dead Hard?
There are half dozen counters to NOED that are also useful in other situations, but none of them are effective as just breaking bones.
I realize, since I am a mere 15, I am a filthy casual, but if I 'get it' so should you.
Also - look up or look down - those bones are sometimes (lots of times) up stairs.