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Jugbox5499

Jugbox5499

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Jugbox5499
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  • I have and idea. Don't use perks that don't work

  • Normally as killer I hit and back of and if they survive I give them hatch. That why they have a positive experience and they keep playing. As a survivor I usually farm points and let them hit me once or twice.

  • @White_Owl said:

    https://forum.deadbydaylight.com/en/discussion/comment/611501#Comment_611501

    He can instakill only standing survivors, not downed ones.

    Ahh ok thank you

  • If you jump into a locker why can't he just drop you then Mori?

  • I also feel like limited addition game modes should be added.

    large scale survival. 8 survivors, 2 killers.

    Killer V Killer, 6 survivors and a normal game but each killer is trying to get more points in order to win the game.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/603743#Comment_603743

    This can work too, but I would rather take small steps at a time to see how things roll out. Maybe rewarding killers cuts down on 25% of all camping, but punishing camping cuts down on 50% of all camping. We will have to see which is more effective, then use that, but hopefully, rewarding killers would be the better option.

    Thanks makes sense, maybe try both but either way they would work. I do think that extending the hook time would be abit more fair. (I see it as sorta a punishment more of just a delay which I guess is a punishment.) Where it gets trickery is when a killer perimeter camps. Do you extend the time, slow it down, I feel this fix is the best option, since a boost towards killer speed would be broken since most are faster than the survivors.

  • @NMCKE said:

    I think the easy solution is to do one of two things:

    1. Reward Killers
    2. Punish Killers

    Number 1 is my personal favorite, just give killers a reward for leaving the hook. Maybe they get a 5% speed bonus when further than 32 meters from the hook? It could be anything, and killers would love to go after multiple survivors! :)

    Number 2 is quite simple, we could just increase the total hook time by 60 seconds. This means 1:30 in both the Summoning and Struggle phase, which can allow survivors more time to gen-blitzkrieg the killer.

    Why not both if the Killer hook camps then slow slow down the hook time. And if he leaves reward it. Plus it puts pressure on the survivors amping the game up