Jarsix
Jarsix
About
- Username
- Jarsix
- Joined
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Comments
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@redsopine01 said:
Hrmmm her I'd go for the big daddies only because they would be a decent way to change the game up I mean think about it they have the potential for most gore ridden mori via a troll in the back and cutting there guts up and out there chest while if your on about attacking then just use a drill swipe while power is a charge attack that impails them and allows you to carry two people to a hook but your still able to wiggle off
Honestly I'd sooner go for the Bouncer's Ground slam attack. AoE Slow/stumble effect, kind of a close range Clown Bottle but with a stronger effect.
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My first survivor played was definitely Jake back in the days of the OP Sabo.
First killer.....I think it was Trapper till I got the Myer's DLC and then I played him non-stop.
First faced survivor....no idea.
Killer I can't remember either.
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I always try to make things more bearable, which is why I have s uch a strict policy of never using anything cheesey in this game. Someone DC'd super early on? I pull back on going so hard as a killer, and try to drag things out so we all get a decent amount of points, and i usually apologize about the DCers.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/425372#Comment_425372
It reduces it by 12% (or whatever the second percentage is)
Yeah i can see Iron Grasp+Mad Grit being a powerful combo, throw Agitation on too and now you have a killer that can chase people while carrying their dying friend! How amusing!
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If you want something that helps with that look no further than Mad Grit. Now granted you need a Survivor to try and body block you, but it's super helpful.
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Does the 75% reduced wiggle effect mean that the survivor's wiggle bar speed is reduced, or that the effects of them moving in your grasp is reduced?
The effect of their wiggling on your movement is reduced,
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@PolarBear said:
@DocOctober I play both sides fairly equally.
@Jarsix I don't see how you can judge these changes so harshly when you haven't even tested them out yet. The deep wound changes needed to happen. I wish there was a way to stop people cheesing the chase mechanic but that was never going to happen. I'm not sure if it was necessary to stop Legion from knowing how much the deep wound has gone down. Why wouldn't you get punished for missing with the power? Now you can try to outplay the legion, maybe 360 possibly.
If versus good survivors, Legion will probably be better than the Plague since good survivors don't use fountains.
Now here's the issue with the missed attack change, and why it's too drastic. If they wanted to avoid the speed boost lunge-spam, just give their Feral Frenzy lunge a longer CD, OR remove it all together. Having it completely deplete the power is also too hefty of a punishment as you can whiff for several reasons, most notably lag or a sudden shift in direction from the survivor, which in this case can easily end a chase and cause the Legion to loose the Survivor very easily.
Now if they had given the lunge a CD instead of the missed attack change it'd make it so that a survivor really needs to think about when they drop a pallet as Legion could easily catch back up to them by vaulting, or if they stun them they can then run and Legion likely has to break the pallet and go elsewhere.
Now to add onto it the Deep Wound changes mean that Legion can longer attempt to lower the DW bar low enough that the survivor will need to heal ASAP outside of a chase or else be downed. At current DW cannot down you if you are mending so the timer outright pausing while mending is honestly just a really odd change....
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@PolarBear You're delusional. These changes hit Legion way too hard. Having to need to wait for a full power meter before using? Uncalled for. Missed attacks cause it to end? I know that this is aimed to stop the lunge speed boost spamming, but that's a rather harsh way to stop it...
Not to mention the Deep Wound changes being abusable on the survivors end. Don't want to bother with healing it yet? Just hide in the terror radius out of sight of the killer. That and the fact you can longer see how far it's ticked down as a killer is just.....terrible.
As is you can use Legion's power in two ways: To out survivors, force them to heal collectively and slow down gen progress. Or alternatively you can chase down one survivor to force them down, and then get a hook. Granted one use is better overall than the other, but both are still good uses. After the update? It's best use is indeed to start a chase, and only that. It's honestly a garbage fusion of Hillbilly's and Spirit's powers.