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JamJam

JamJam

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JamJam
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  • Depends on the killer, on somebody like huntress you need info so that survivors dont just hide the whole game so i run 2 tracking perks and 2 slowdowns. But i love coming up with creative and wacky builds to try out! When you get value from some niche or just decent perks it feels great honestly.

  • @Royval said:

    you’re stoked to play a nerfed killer?

    I'm excited to play a functional killer where their power doesn't bug out half the time and slide off of an entire main building.

  • He got nerfed him so much that he just lost a lot of his fun for me. Any killer who's 110% should have a smaller TR or atleast move 115% without one (but thats sorta meh because Slingers leg). But his lack of quick scoping just makes him a zoning killer and thats it, going for long range shots and stuff isn't nearly as good anymore and is just a waste of time, shooting through small holes in walls isnt good either on new maps where the objects are totally solid.

    Why play him over any other ranged killer or zoning killer when we've got multiple that do those styles of play and are waaaay better.

  • @sizzlingmario4 said:

    Hallucinations appear in madness tiers 2 and 3. The Doctor can always see the hallucinations if they’re within his vision, but the auras of the hallucinations should only be visible to the Doctor if the survivor is madness 3. If you use a Restraint addon, then the auras are visible to the Doctor in madness 2 as well.

    If you’re seeing hallucination auras for madness 2 survivors without a Restraint addon, you should make a report in the bug reporting section.

    @katoptris said:

    He always seen hallucinations at base kit. The only different is that the hallucinations are shown at all madness tiers on restraint add ons.Hallucinations also varied by restraint meaning if you double stack then it shown quicker and auras of survivors.

    I made a edit for the post im seeing their AURAS in tier 2 not just the hallucinations themselves i thought i was implying that so thats my bad. But yeah this bug is essentially basekit restraint because of that.

  • @Devil_hit11 said:

    he always had base-kit illusions for 1 second. Restraint buffs the duration of illusions by 7 seconds.

    He legit does not, the illusions appear but you aren't supposed to see their aura and you never have been able too unless you use restraint. https://deadbydaylight.fandom.com/wiki/Status_HUD/Madness read this and the restraint add-on effect.

  • I personally just try and play around them using flashlights, if they're just trying to save people for minutes on end and not doing gens they'll lose because you'll still get hooks, downs, health states and your regression perks can still be affected. That being said, its hilarious watching survivors be confused when you're running it lmao.

  • I kinda hate it im not gonna lie, playing killer is kinda awful RN because everything is just red. Red auras, red hooks, red gens, red blood zones on the floor, red blood zones on the wall etc. And the offering doesn't even work? Like how did this event drop without a functioning offering and then they just didn't fix it. Not that it super matters because it doesnt give more BP but still.

    As for the game play side of things im not a fan of making the blood zones easy to immerse in because seeing scratch marks is hell rn and hiding in them while injured is pretty easy. The longer lunge kinda feels like cheap hits? But the survivor can tell you're affected by the zone so i guess its fair.

    For survivor the event feels fine but feels awful as killer especially as somebody with some eyesight sensitivity and epilepsy (me lol)

  • Spies from the shadows! I guess its not absolutely terrible but it doesn't feel strong or super beneficial at all compared to anything else. Would it really be to powerful if it just showed the aura of survivors who disturbed the crows for like 6 seconds?

  • @Blueberry said:

    Which killers and addons do y’all feel are generally speaking “required” for them to play how you think they should at base kit and should have those built in? And why.

    I’ll start.

    Dredge. Haddies Calendar and Boat Key

    Dredge even with both these addons cannot teleport fast enough for mid chase teleport plays against good survivors, much less the embarrassingly slow speed without them. Even though there are also other good addons Dredge has these are what make them fun to me. Without mindgame teleports mid chase they're boring. So while they have many other interesting addons I feel I can never actually get the chance to run them since these are perpetually auto locked for me.

    Knight. Call to Arms and Map of the Realm

    We're expected to play Knight with long range guard placements but it doesn't even function at a base level without using these. The rest of his addons are terrible, but even if they were good you couldn't afford to drop these to run them anyway.

    Dredge with calendar, it just feels so slow clunky to teleport around without it especially since going around and smacking locks doesn't feel great to do when you're always pressed on time as a killer.