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JagerBombasticc

JagerBombasticc

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JagerBombasticc
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  • @Defnotmeghead said:

    3 small changes that will not harm any killer in specific:
    Change 1: survivors are able to recover while crawling
    Change 2: crawling when not recovering is 100% faster(which, is only useful to do if the killer is right there or if you are done recovering, otherwise average distance remains the same)
    Change 3: you can now pick yourself up for free at any UNFINISHED generator(of which, the aura of the nearest generator would be shown).

    This doesnt really impact the effectiveness of slugging lategame, when slugging should be a viable strategy. It does MASSIVELY impact slugging when there are a lot of gens remaining.

    It is the only healthy way I can see it work.
    A singular basekit unbreakable? Doesnt really work against slugging Nurses and Blights, will heavily negatively impact a Trapper slugging with 1 gen remaining.
    An anti-camp like feature while slugged? Depends too much on maps. Useless on Swamp, can be used against you on Game.
    Any endurance basekit on pickup? Could be nice, but doesnt really solve any problems and can be used very offensively lategame.

    Howdy, first post here ever... Here it goes.

    I like the idea you have started with this, but I would still want to look at it a bit further... Being able to crawl faster isn't a good thing that allows players to scoot scoot to a pallet or something even if the killer is NOT slugging.

    As for them having to get to a gen, I like the idea but what if instead we made it based off the killers BASE terror radius? (Perks don't affect this).

    Lemme explain, if I get downed and my teammates are a bunch of apes who all try to jump the killer, I should not be able to pick myself up while the killer is trying to find an opening to pick me up.

    But at the same time, I don't want to be laying on the ground while the killer goes on a field trip across the map to down my rando teammates who are doing gens or possibly healing or something else (bear traps, singularity cams, unknown husks, or totems, etc etc).

    So make it normal crawling. Normal crawling speed, normal recovery (unless using perks). But if the killer walks far enough away where you are outside BASE terror radius of that killer, you can pick yourself up.

    "But that means slower killers suffer",... I can hear y'all screaming at me already... No it doesn't. It allows you to have some room to move around flush out would be saviors and chase them far enough to make room/space to come back and go for a pick up.

    But the survivor can crawl out of the killers terror radius... Yes, yes they can. But THAT is up to the killer to keep an eye on the downed player so that they make that choice. Keep the survivor within that radius and you can do what you need to, but get careless and you get punished for it.

    If the survivor is crawling, they are opening themselves up to being picked up in a spot that may not be the best for their team to come in for the save or it may allow the killer to sink their head into a wall so they cannot get blinded. That falls on the survivors and the risk of trying to crawl to safety...

    But if a killer is off in another realm, why the hell are you stuck on the floor for three minutes with no way to counter... If that's the case every game is slug to win.

    This will also be incentive for survivors not to come charging a killer on a down to beat down and can instead lead to trying to lead them away, or more cat and mouse tactics making the struggle more fair on both sides.

    But wait! How is this fair based on the killers BASE terror radius? Well consider it a ball and chain type scenario...

    For killers with smaller base terror radius (stealth killers) you're ability to sneak around makes you dangerous if you plan on chasing after another survivor to slug, or make it a fake out to force people coming in for a save to hesitate.

    Being able to pop up unannounced means that even though you have the smallest radius, you can hover just out of sight using the survivor as bait, and as soon as they stand up, you rush them again and down them. I feel by allowing them to get up even when you are close forces you to either pick up, or move on, period. If survivors are running in to distract you so their buddy can get up, you in theory should be getting hits and wasting survivors time from doing gens.

    Obviously as we then move up to the killers with larger and larger base terror radius, the same thing applies. The fastest killers (Blight, Kaneki, Whesker, Billy, Legion) would have the largest terror radius, but this also makes things more cat and mouse. Crawling survivors are going to move more while others have to space out and try to get around the killer, it will allow the killer to chase other survivors who will obviously want to pull the killer AWAY from the downed survivor, but the killer won't have to easily give up a down they get. Could a fast mover down all 4 survivors like this?

    The simple answer is, yes. But if the killer is able to down all 4 people while you have a chance to try and crawl outside the radius and pick yourself up, id say the killer won that. I just don't want to be left on the ground with no way to help of play and just wait for death.

    But if the killer is downing you, and then running off, across the map you have a chance for someone to come and help you while you are recovering, or the killer can pick you up to bring to hook. And then have to try and find other survivors.

    This post is extremely long and I'm sure someone will come along and poke a hole in my idea, and that's fine. Ultimately though, It won't make it easy for the survivors to pick themselves up, there would be risks and rewards for it, but it also allows the killer to play but not simply down someone and forget they exist.

    I ultimately love a good skirmish in a game, but if the killer outplays the survivors and downs all four 'cause you were being silly, that's on the survivors, and if the survivors are charging and harassing the killer harder than the TSA seeing someone try to take more than 3 fl oz. of liquid on a plane, the killer needs to figure that out. Ultimately survivors should never be picking THEMSELVES up off the ground without the help of perks or others... So that's on you killer.

    But long post over...