Ihavefunsometimes
Ihavefunsometimes
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- Ihavefunsometimes
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@Kenidur said:
https://forum.deadbydaylight.com/en/discussion/comment/864970#Comment_864970
In some of these cases, lucky is appropriate, not because you aren't good, but because game mechanics are bad. Jumping out a second floor window, and half way down you hit the survivor through the window, or running to a pallet, making just to the opposite side, pull it down and bounced back to your side, or throw a hatchet that obviously misses yet you still hit, in cases like this you got lucky because game mechanics are bugged.
Not so much mechanics but hit detection is very hit or miss
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People make a term for just about anything that prevents them from getting max bp's per trial. You hear terms like genrush, tunnel, and proxycamp and they are rarely used correctly and just a justification for the player to curse the other player(s) out for doing their job. Is it really bad when you hook someone and see scratch marks that are fresh so you patrol the area to prevent a quick unhook? Is it bad to do generators at a quicker rate to maximize your own survival chances? Is chasing someone who you've hooked bad when doing so would apply some pressure on the team now that they let their teammate go unhealed and didn't try and draw aggro? People seem to get mad at this game for everything. When I was a new killer I didn't understand these terms or what the reason was for the hatemail to a fresh player in rank 20. People (at least on playstation) like to attribute anything against them to luck, especially when it was something preventable. My first killer game I hit someone over a pallet and got called a lucky for it when he vaulted too late. Another time recently I got called lucky and a trash (expletive) killer because I hit someone who failed to hit r1 until I was almost directly behind him. People just don't want to accept any mistakes they make and try and make the other player feel bad for playing the game.
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I don't think either is OP but ds gives survivors a pass for any mistakes for a minute and a 5 second stun if they can hit an easy skillcheck. Plus it lets survs humanshield with little punishment