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HowlinMoon

HowlinMoon

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HowlinMoon
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  • I think the same idea could be applied to survivor sound effects, but it would be much easier to abuse that mechanic as Spirit than as a survivor. At least you get to choose to play Spirit, you don't get to choose to play against Spirit.

    And the issue with frost-colored scratch marks is it would give an advantage to anyone who wished to use the accessibility feature. It's why Spirit is incredibly hard to balance accessibility for, but it still sounds really cool :)

  • @AssortedSorting said:

    Did they change it to directional? Thought it just grew in intensity based on distance, not direction (I noticed that Huntress' is now, after facing one that utilized Undetectable in their kit). I also can't really recall it even being intensity based, the last time I played against her. Was it a recent change?

    I may have worded it poorly, but the intensity of the phasing sound to a survivor is her distance from you, and she has directional audio. I think there is an add-on that makes the audio always full intensity no matter where you are, but I think there is still directional audio. For the year I've been playing, Spirit's phasing has directional audio from where she is during phasing.