HexBazinga
HexBazinga
About
- Username
- HexBazinga
- Joined
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Comments
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450197#Comment_3450197
AFAIK nothing is wrong with sloppy
Back when it was bugged and slowed all survivor progress bars and many players abused it.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450197#Comment_3450197
I'm actually still shocked merciless didn't get killswitched.
It was being abused like every match too.
Any means bug was like instantly kill switched even though you needed a specific pallet on a specific variation of a certain map.
Tbh i wish they just kill switched rpd instead.
I hate the "us vs them" stuff but it seems like a certain roles bugs or problems get Killswitch led instantly while the other side's bugs only get kill switched if they detriment the role(nurse freezes for example) but mass exploited exploits that benefit like sloppy or merciless get to ruin games for months
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@Smoe said:
I'd prefer someting like a single piece cosmetic for all Survivors to wear, similar to that of cosmetics from the Charity Case dlc.
Things like needlessly changing a perk's icon or making an entire legendary skin is a no for me.
Legendary skin is a no too for me, people on the internet would be horrible unfortunately and I'm also worried they may do the same for cosmetics but i think resilience characterizes Max very well and it's near impossible to grief a perk icon.
That being said if they add a shirt or something and it goes to an ALS charity I'd absolutely get it.
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Even if she doesn't 3gen, the chase build is miserable to face.
Stacking haste and bloodlust while slowing the survivors. She moves up to like 135% speed with no terror radius or red stain while survivors are slowed to 95%
Not to mention faster pallet breaks and vaults, bloodlust, and the claw trap pallet break.
The survivor is forced to leave the loop or get exposed, but the haste and hindered guarantee a hit between tiles or at every unsafe tile.
All for simply placing a drone at a loop. Little to no mechanical skill.
She doesn't so many different things that she has no identity and her appearance doesn't help.
When a good billy saws me, or oni flicks me, or blight times rushes to hit me at a good tile i feel outskilled, im impressed. When a huntress prediction snipes me I'm impressed.
When a knight or merchant places ######### at a loop controlled by ai or rng, with no mechanical skill or player input, zoning me into a free hit, i feel like an noc in someone's single player experience. I feel robbed and frustrated.
And that doesn't even mention the 3gen experience.
It sucks for people who somehow enjoy these killers, seeing the community despise a character you enjoy so much, but i find them very boring to play as I can't get better with them or improve, I'd rather play oni or something personally, and dread going against them. It is what it is. I'm curious of the changes planned for ๐๐
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Weird that Any means got Killswitched instantly over a specific map bug. But merciless, sloppy etc all get abused nearly every match for over a month each and don't get kill switched.
They're so weird about how they use the kill switch.
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@nars said:
For value, you just need to be slugged. Thats literally it. If he goes to snowball downs then you just win the game. Not to mention that snowballing is actually skillful, meanwhile UB is just more BS for survivors to deny a kill with. Its literally just adrenaline but braindead skilless.
A child could get unbreakable value. Because all of the things that happen for unbreakable value dont happen because the survivor did somethign special. In fact, UB value happens often bc the survivor let the killer snowball their down into more. Meaning UB takes away a killers hook for... losing the game? Adrenaline can also pick you up, but it requires the gens to get done and surviving until that point. Unbreakable gets value just because the killer is better than you.
- Wesker downs you
- Chases meg bc she has a flashlight
- Downs meg early and sees an injured nea closeby
- Turns out both nea and david were chilling and he gets them both
- Everyone is down. This happened because you went down, then meg got greedy for the flashlight save, nea didnt play safe while inujured, and nea and david were grouped up.
- If you or meg have UB, the killer loses. And if nea or david have it its 50/50 between if you get to use it.
Skillful things occurring in this scenario as survivor: Losing the game, letting the killer snowball, playing greedily, grouping up, and going down to begin with.
Skillful things as killer: Chaining multiple chases together, downing people quickly, taking the risk to snowball and being skilled enough for it to pay off.
Result? Survivors win, killer gets 1-2 hooks. You see, one of the survivors is so cracked that they can equip a perk. And then, when they lose the game, they can hold a button for about 25s. And boom! They get rezed, nd are off to res everyone else.
rant concluded
How many killer perks require skill?
And lol perks that do take skill or are fun to use Always get complained about and nerfed.
It's a casual game, chill. Go play something else if you get this mad over a party game with meat hooks.