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Havoc5015

Havoc5015

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Havoc5015
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  • @hastarkis said:

    >>If your base doesn't get enough prestige points by the time the genmat runs out, you have to reset the genmat to bring it back to the full amount, but doing so resets your prestige points too.

    >>let some prestige progress carry over each time you reset, so less is needed to prestige each time you reset.

    If you don't get enough points to prestige, what do you want to carry over?..

    Like, I think you missunderstand the system. You earn prestige points for kills and accolades. If you earn enough points, you have an option to refill your base and give it another life as a reward. And you don't loose your points. You spend them to prestige and keep the rest for further prestiges. You can see them somewhere top right: your points and points needed to prestige next time. And if you have enough points you can see diamond icon.

    If you don't get enough prestige points you can't prestige you base, and deleting it is your only option (at least as far as I know). Then you have to buy and build new outpost.

    I understand everything you said. It doesn't conflict with what I said, but you're wrong on one part. If you don't have enough to prestige, you don't demolish your base, you can just refill the genmat by spending the 600ish resources. It resets the genmat back to max and also resets your prestige progress, which is what I'm talking about. If only one person raids your base and you don't get enough kills/accolades to prestige, then everything resets to zero. But I don't control who raids my base, so I have no control over my prestiges. Whatever progress I make is sometimes reset before the genmat timer runs dry.

  • Rather than getting rid of harvey, I think it'd be cool to be able to upgrade him to do cool pathing tricks, like walking on walls or ziplining short distances.

  • Rotating laser: Similar to the plasma sentinel, it rotates 360 degrees and fires a laser out that's deadly to 10 blocks.

    Static laser: A static laser that fires a pulsing laser on and off every few seconds in a straight line

    Turrets: halfway between traps and minions, these fixtures are visible but indestructible until the player is close, then it opens up and fires, at which point it becomes destructible. Variants: sniper turret (shows a laser for 5 seconds before it fires a nearly hitscan bullet (super fast bullet velocity). Rocket turret: projectile can be shot to explode in the air, damaging anything it hits nearby. Gun turret (fires a single projectile once every 10 seconds while it has a target)

    Gravity Well: Continuously pulls a target towards it from any angle. Could be low-strength but indestructible, or high-strength and destructible

    Gravity change: Change the surface upon which you're standing when you enter its zone (indestructible)

    Portal: teleports the player to another location with a 10-second cool down before the player can return.

    Rolling Boulder: A slow-moving projectile that moves in a straight line until it hits a solid object. Fires once every 10s or so.

    Triggers. I think this game needs some sort of logic system. remote triggers (switches), timed triggers, proximity triggers (pressure plates), key triggers(find an item to open a door), logic gates (and/or/xor), conditionals. When I play this game, I feel like an architect. Logic gates would take it a step further and make me feel like an engineer. would take the game from a 7 to a 9 in my opinion.

    One thing I've noticed by watching a lot of replays, I see a lot of people speed run levels very effectively, being missed by a lot of traps just because they're always moving quickly. I've started implementing anti-rush tactics into my base designs, but it would be nice if there was an instant-kill trap. Something you would see if you were going slow, but if someone's going fast, they'll certainly die to it (spike traps can just be zip lined past if you're fast enough). I think a spike trap mod that instantly shoots out the spikes would do just fine.

  • Rotating laser: Similar to the plasma sentinel, it rotates 360 degrees and fires a laser out that's deadly to 10 blocks.

    Static laser: A static laser that fires a pulsing laser on and off every few seconds in a straight line

    Turrets: halfway between traps and minions, these fixtures are visible but indestructible until the player is close, then it opens up and fires, at which point it becomes destructible. Variants: sniper turret (shows a laser for 5 seconds before it fires a nearly hitscan bullet (super fast bullet velocity). Rocket turret: projectile can be shot to explode in the air, damaging anything it hits nearby. Gun turret (fires a single projectile once every 10 seconds while it has a target)

    Gravity Well: Continuously pulls a target towards it from any angle. Could be low-strength but indestructible, or high-strength and destructible

    Gravity change: Change the surface upon which you're standing when you enter its zone (indestructible)

    Portal: teleports the player to another location with a 10-second cool down before the player can return.

    Rolling Boulder: A slow-moving projectile that moves in a straight line until it hits a solid object. Fires once every 10s or so.

    I second the triggers. I think this game needs some sort of logic system. remote triggers (switches), timed triggers, proximity triggers (pressure plates), logic gates (and/or/xor), conditionals. When I play this game, I feel like an architect. Logic gates would take it a step further and make me feel like an engineer. would take the game from a 7 to a 9 in my opinion.

    One thing I've noticed by watching a lot of replays, I see a lot of people speed run levels very effectively, being missed by a lot of traps just because they're always moving quickly. I've started implementing anti-rush tactics into my base designs, but it would be nice if there was an instant-kill trap. Something you would see if you were going slow, but if someone's going fast, they'll certainly die to it (spike traps can just be zip lined past if you're fast enough). I think a spike trap mod that instantly shoots out the spikes would do just fine.