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GoatGod

GoatGod

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GoatGod
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  • I feel like a lot of people here saying that survivors are OP play very low end killers such as Wraith, Freddy, Bubba, Doctor, Trapper.. because most of the other killers if played well can hard counter survivors, especially if used properly with perks. I ain't about to write another essay to explain how, I'm sure that knowledge will come with more experience. However, that doesn't mean survivors are overpowered, people are really confused on that. That means that the weak killers are weak, they should be buffed. Survivors shouldn't be nerfed because if you nerf survivors you're also nerfing them against the really good killers which makes absolutely no sense. Nurse and Spirit if anything need nerfs themselves, not a survivor nerf which would give them a buff.

  • @UndoubtableGolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/441176#Comment_441176

    So take your timemachine and travel back to those times, buddy.

    OP is talking about how easy it is for survivors, and it will be probably even easier.

    PS. I would still prefer the first year over this one.

    You saying to "take your timemachine and travel back to those times," is literally the equivalent of what Mathieu Cote said about people who play killer should play a different game. I know what OP is trying to say, we all know what OP is trying to say. But what we're trying to get at here is that we're saying he's wrong, if you'd like by all means contact me and we can have a civil discussion about the state of the game for survivors and killers. The truth of it is a lot of the things I've seen killer mains complain about on the forums here are things that are easily counterable. People are complaining about missing attacks on Legion... there's literally an autoaim built into killer, and when people make posts like that on here it makes me feel like the people who are making comments on this forum aren't that experienced in the game, and don't have that many hours. Which is why I'm trying to explain what I think as much as I can, as I literally play this game everyday and I love it to hell, but when I see the balance going in the wrong direction it upsets me.

  • @DBD_Pinhead said:

    Lmao NOED takes no skill. By that logic, the multitude of second chance survivor perks take no skill. That's the worst rationale I've heard on that. Guess that's why survivors run whole builds that reward bad play.

    NOED doesn't take skill based on the high reward it grants the killer. For the easy price of doing NOTHING NOED exposes everyone and grants faster movement speed. Something like Adrenaline works the same way, but it only pays of if you're in the middle of a chase, and all it does is give you a burst of speed for a short amount of time and put you up one health state, NOED hard counters that as it doesn't matter what health state you are at and the killer will catch up to you afterwards. As I said before, if we changed it to be more like Devour Hope or something, where you'd need to actually get stacks beforehand then it would make sense. But it doesn't make sense to have the killer just GET those buffs endgame. The high skill high reward isn't balanced, because there is ZERO skill for something with very HIGH reward.

  • @ScottJund said:

    You'd have to be batshit insane if you think survivor is the easiest its ever been. Its like the first year of the game didn't even exist to some people.

    MAH MAN <3

  • @Sentry said:

    @GoatGod

    I see your point, but with that logic you just describe your basically say that mom is not op when you play meta killers. Thats three kills my dude what about the other ones are we just going to throw them under the bus. The are some many other killers that mom works on so. Also, metal of man works on the nurse her abilty doesnt insta down like hillbily or huntress with certain add ons

    I completely agree that MoM is a direct counter for many killers. And I've said this in another post that it not only counters the killer itself, but it counters the concept of the killer. So I wouldn't be surprised if they end up reworking MoM since it's slightly unfair to the weaker killers. However, I play at rank 3 survivor, and every killer I go against is either nurse, hillybilly, legion (probably not going to be much of him anymore), and huntress. MoM doesn't trigger on any of these killers (except sometimes huntress). I'm 99.99% sure that MoM doesn't activate on nurse. I've had many games against nurse where I've ran MoM but it wouldn't provide any help to me as I wouldn't get a stack for getting hit after a blink. Not sure if it's a bug or they recently fixed it or whatever. MoM will only get a stack if the survivor is hit with a basic M1 ability. So huntress without any addons can prevent you from getting stacks too.

    Thank you for your kind reply.

  • @will_i_am_14_85 said:

    Why is it whenever I see someone state how many hours in the game they have, or what rank they have reached before, I just tune out....

    Dunno, could be because you don't have the ability to perceive other people having experience that you may not have? Not having an open mind? Not quite sure. I only ever state my hours/rank so that people know I'm not pulling the argument out of my #########. I never say it with the intention to flex on other people lol

  • Nerf Killers? Buff Survivors? Endgame is too situational?

    Okay, a lot of things going on here. I'm going to give my opinion on each one.

    First I'd like to state that I have around 1600 hours in this game, and I'm currently at rank 3 survivor, and rank 1 killer. I've been to every rank and I understand the different kind of play styles there are.

    So a lot of people think that survivors have "overpowered" perks and that killers don't have good enough perks. Well, I completely disagree. You can call/think of me as survivor biased, but I'm going to try my best to explain my thoughts to you. So I see that people are complaining about MoM a lot, and I can agree that when it works it's a strong perk, but only against people who play killers that aren't very strong. What's unfortunate about it is not only does it counter the killer, but it counters the concept of the killer. So unless the devs change the concepts of the killer, they're still going to find MoM as a wall. So how do you counter MoM? The best way I can see to counter it as someone like Wraith is by getting it over with as quickly as possible, or doing the opposite and ignoring them. If someone is obsession, either make them using it up quickly as possible or avoid them for the remainder of the trail. But I promise you, there is no other perk in the game better than Hex: No One Escapes Death. Let me explain why. The devs have stated that NOED has counter play, however I'm gonna have to give a fat disagree on that one. The thing about noed is that there is no skill to it. All it does is allow the killer to down survivors instantly (without warning up until the first hit) and grants them more movement speed. Now it is good that it is a hex totem, as it can be easily taken care of. Once NOED has been exposed, survivors can search the map for the relative hex totem and cleanse it. With the upcoming endgame changes, that'll be harder to do. Ignoring the fact that 1 or 2 survivors have probably already gotten downed by NOED, what else can you do? Well, you could preemptively cleanse all 5 totems on the map. So what's wrong with that? Here's a list of what's wrong with that.

    1. Cleansing all 5 totems takes A LOT away from gen pressure, which gives the killer tons of time to hunt for survivors.
    2. There is a 1/57 chance that the killer has noed. That is a 0.017% chance that you will deny NOED. Also a 99.98% chance that you are being completely useless to your team.
    3. Let's say a trapper is running NOED. So you start the trial, the trapper downs someone and decide to face camp them. Now what's the best counter to face camping? Gen rushing. So you gen rush, a hooked survivor can only stall so much. You end up getting all the gens done, and the survivor on the hook dies. So the trapper decides to now go and kill other survivors. And boom, what happens? Noed. But why didn't you preemptively cleanse the totems? Well if you took time off gen pressure, you wouldn't have been able to get to end game in the first place.

    The main problem with noed is the lack of skill it requires. The killer doesn't have to do ANYTHING to activate noed. Even if the survivors get rid of noed before endgame starts, noed still provides value for the killer since it caused survivors to get off gens and cleanse totems. So what could be done to make NOED more skillful? Well it could be something like devour hope. In the fact that, you get stacks during the trail, then if you have enough stacks once the exit gates are powered, NOED will activate. That way, they killer would have to work for their insanely powerful insta down and movement speed. Another concept would be making it like the perk Hope. For a certain amount of time, survivors are exposed and you move faster. That way it doesn't even have to be a hex perk. The only perk survivors can use to go against noed would be MoM (depending on the killer). But then again, MoM only saves you from one hit, and you HAVE to be injured otherwise it won't work. Adrenaline will only help you gain distance, otherwise it won't help. Decisive Strike was removed from the picture, all the killer has to do is count to 60 every time a survivor gets unhooked before picking them up. Otherwise decisive only works against killers who tunnel, and there are plenty of better ways to play than just tunneling.

    Anyways, onto "buffing survivors"

    The only buff survivors have gotten other than their perks in the last couple of months were the vault changes. Other than that, survivors have been getting nerfed quite a bit. Not sure if you remember the amount of pallets there were on the map before the pallet nerf, or the pallet vacuum, or the amount of tiles that used to be on each map. Yes, survivors have been getting small buffs but nothing significant enough to complain about. Perhaps you remember the ever so famous instablind from back in the day? Why nerf that when killers have 5 blink nurses, Iridescent head hatchets, Insta kill myers, no phasing sound spirit, mint rag hag, irididescent king doctor, insta down gas bottles... all comparable to what, an insta heal? All insta heals do are give extra hits. Extra hits don't matter against any of the killer addons I just listed, and don't even get me started on how different the hitboxes of the killers are from a long time ago, and no, it's not just lag, I refuse to accept that it's just lag. Something changed with the way they swing their attack. Now I need to state that I was using insta blind as more of an example of survivors getting put down, but yes I do agree the insta blind was useful, and I do think that nowadays most killers are very weak, however what makes them strong isn't the way you play them, it's the insanely powerful addons they all have access to, and hopefully something like that won't come out of something like the Freddy rework.

    Endgame is not situational. The endgame is supposed to be in the survivors favor, since the that's the state right after the survivors successfully completely all 5 generators and the killer did not put enough pressure onto the survivors. Survivors aren't supposed to have tension or struggle during endgame unless the killer has brought perks to do so. What the devs seem to be doing is for some reason put the endgame into the killers favor, and all everyone is saying is to buff it even more because "the time is too short".


    Quick edit, I forgot to mention that I have actually experienced the vaulting the entity window glitch, and I hope it gets patched ASAP.

    Also toxic behavior should never be a reason to nerf a survivor/killer. Toxic behavior derives from the player playing the game, not the mechanics that the player uses.

  • I've made other posts talking about the changes on legion and how I think they are actually a really good addition to the game. I'm not going to type out everything I said again because I wrote paragraphs on the subject. However, I'd just like to say the Mettle Of Man is only good against weak killers. I'm currently at rank 3 as survivor, and let me tell you, every killer I go against is either nurse, huntress, hillybilly, or (probably not anymore) legion. And Mettle of Man is completely ineffective on all of these killers. I used to run it a lot when I was still around rank 8, but I took it off realizing that it won't help anymore. Mettle of Man isn't "OP", it's a situational perk which when used against the appropriate killer, can be very good.

  • Before this PTB update, Legion players got into a bad habit of not being punished for missing attacks while using an ability that grants them a tremendous amount of movement speed. This is something that when playing any other killer was not a problem. People would actually be punished for missing a left click on a survivor. I'm assuming the reason they decided to drain all the power and increase the stun time is because it's very hard to miss an attack when you're moving incredibly fast. Moving faster grants a bigger window of opportunity (haha funny pun) to land a hit on the survivor, and if you end up missing that then you bet there will be consequences. What makes it okay to completely miss an attack and deplete all your power, is that when you land an attack, you're power gets completely replenished and the location of all other survivors in your terror radius is revealed. This creates a high risk - high reward concept for legion. All the complaints of legion right now are currently just complaints about it being too hard to play legion, when landing a hit on legion is MUCH easier than landing a hit as any other killer. Other killers are punished for missing in a different way, and that is since it takes so much longer for a killer such as trapper, to catch up to a survivor than it does for legion, that gives less opportunity for the trapper to land a hit. A smaller time window, while as legion since you catch up much faster, you're expected to not miss that attack and if you do, there's a bigger punishment for it than most other killers.